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Chapman, Bailey N.; Drevon, Daniel D.; Jasper, Andrea D. – Journal of Behavioral Education, 2023
The Quiet Classroom Game (Radley in School Psychological Review 45: 93-108, 2016) is a class-wide behavior intervention involving an interdependent group contingency based on classroom noise level. It has been shown to be effective at increasing academically engaged behavior, decreasing disruptive behavior, and decreasing classroom noise level in…
Descriptors: Middle School Students, Grade 7, Classroom Environment, Student Behavior
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Keith C. Radley; Aaron J. Fischer; Paige Dubrow; Sara N. Mathis; Haylee Heller – Journal of Behavioral Education, 2024
High rates of teacher turnover are of critical concern for education agencies on a national level. When surveyed, teachers commonly report that student problem behavior is a primary motivator for leaving the profession. Previous research indicates that efforts to promote classroom management skills that address disruptive student behavior may…
Descriptors: Student Behavior, Behavior Change, Stress Variables, Elementary School Students
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King, Seth A.; Dzenga, Chaidamoyo; Burch, Taneal; Kennedy, Krystal – Journal of Behavioral Education, 2021
Virtual reality (VR) places individuals within a simulated experience using an array of visual, auditory, and tactile interfaces. Research suggests VR, which facilitates the rehearsal of actual job duties and performance assessment during training, may improve professional development across a range of disciplines. Although studies incorporating…
Descriptors: Computer Simulation, Training, Behavior Change, College Students
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Fitzgerald Leahy, Lauren R.; Miller, Faith G.; Schardt, Alyssa A. – Journal of Behavioral Education, 2019
The purpose of this quantitative synthesis of single-case design (SCD) research was to investigate the effects associated with increasing teacher-directed opportunities to respond (TD-OTRs) on student behavioral outcomes in general, as well as differentiated by student response mode, grade level, and SCD research quality ratings. Twelve studies,…
Descriptors: Case Studies, Student Behavior, Instructional Effectiveness, Teacher Student Relationship
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Lastrapes, Renée E.; Fritz, Jennifer N.; Casper-Teague, Laura – Journal of Behavioral Education, 2018
The Teacher versus Students Game is a variation of the Good Behavior Game (Barrish et al. in J Appl Behav Anal 2:119-124, 1969. https://doi.org/10.1901/jaba.1969.2-119) in which students compete against the teacher to earn points and win the game. Students earn points when they follow rules, whereas the teacher earns points when they do not. The…
Descriptors: Student Behavior, Educational Games, Competition, Time on Task
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Kubina, Richard M., Jr.; Yurich, Kirsten K. L.; Durica, Krina C.; Healy, Nora M. – Journal of Behavioral Education, 2016
The Precision Teaching term "movement cycle" refers to a behavior with a clearly observable movement and a distinct beginning and end. The present experiment examined whether behavior analysts and special education teachers could become fluent identifying movement cycles. A frequency-building intervention called SAFMEDS, an acronym for…
Descriptors: Student Behavior, Special Education Teachers, Pictorial Stimuli, Intervention