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Kolic-Vehovec, Svjetlana; Smojver-Ažic, Sanja; Martinac Dorcic, Tamara; Roncevic Zubkovic, Barbara – Journal of Computer Assisted Learning, 2020
The aim of the study was to test the effectiveness of a serious game in improving the helping behaviours of bystanders in bullying situations by using a multimethod approach. Students (N=345, aged 12 to 14) participated in an experimental study with one experimental and two control groups. Before and after playing the game, all students completed…
Descriptors: Bullying, Educational Games, Behavior Change, Early Adolescents