Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 6 |
Descriptor
Educational Games | 6 |
Student Behavior | 6 |
Time on Task | 6 |
Behavior Problems | 3 |
Positive Reinforcement | 3 |
Classroom Techniques | 2 |
Competition | 2 |
Data Analysis | 2 |
Evidence Based Practice | 2 |
Foreign Countries | 2 |
Interaction | 2 |
More ▼ |
Source
Education and Training in… | 1 |
Education and Treatment of… | 1 |
International Educational… | 1 |
International Journal of… | 1 |
Journal of Behavioral… | 1 |
ProQuest LLC | 1 |
Author
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Education Level
Elementary Education | 3 |
Middle Schools | 2 |
Grade 1 | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
High Schools | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Does not meet standards | 1 |
Melanie Nelson – ProQuest LLC, 2024
Student behavior is a major concern for all teachers as classroom management is key to improving educational outcomes. Despite many schools utilizing punitive strategies, research suggests that positive behavior intervention supports (PBIS) are more appropriate and effective at improving student behavior. One such intervention, the Good Behavior…
Descriptors: Game Based Learning, Positive Behavior Supports, Student Behavior, Classroom Techniques
Conradi, Lyndsey Aiono; Jameson, J. Matt; Fischer, Aaron J.; Farrell, Michael; Eichelberger, Carrie; Ryan, Joanna; Bowman, Jessica A.; McDonnell, John – Education and Training in Autism and Developmental Disabilities, 2020
Numerous studies have demonstrated the positive effects of the Good Behavior Game (GBG); however, limited information exists on the impact of the GBG on students with severe disabilities. This study investigated the impact of the GBG on students with severe disabilities and their off-task behaviors. Three students in three self-contained…
Descriptors: Severe Disabilities, Time on Task, Student Behavior, Self Contained Classrooms
Lastrapes, Renée E.; Fritz, Jennifer N.; Casper-Teague, Laura – Journal of Behavioral Education, 2018
The Teacher versus Students Game is a variation of the Good Behavior Game (Barrish et al. in J Appl Behav Anal 2:119-124, 1969. https://doi.org/10.1901/jaba.1969.2-119) in which students compete against the teacher to earn points and win the game. Students earn points when they follow rules, whereas the teacher earns points when they do not. The…
Descriptors: Student Behavior, Educational Games, Competition, Time on Task
Ghergulescu, Ioana; Muntean, Cristina Hava – International Journal of Artificial Intelligence in Education, 2016
Engagement influences participation, progression and retention in game-based e-learning (GBeL). Therefore, GBeL systems should engage the players in order to support them to maximize their learning outcomes, and provide the players with adequate feedback to maintain their motivation. Innovative engagement monitoring solutions based on players'…
Descriptors: Case Studies, Questionnaires, Electronic Learning, Educational Games
Lannie, Amanda L.; McCurdy, Barry L. – Education and Treatment of Children, 2007
Teachers are often ill-prepared to manage classrooms in urban schools. In the present study, an empirically-based behavioral management strategy, the Good Behavior Game (Game), was investigated. The effects of the Game on student behavior and teacher response statements, including praise, were examined. A teacher with 22 students in a first grade…
Descriptors: Classroom Techniques, Urban Schools, Teacher Behavior, Student Behavior
Barnes, Tiffany, Ed.; Chi, Min, Ed.; Feng, Mingyu, Ed. – International Educational Data Mining Society, 2016
The 9th International Conference on Educational Data Mining (EDM 2016) is held under the auspices of the International Educational Data Mining Society at the Sheraton Raleigh Hotel, in downtown Raleigh, North Carolina, in the USA. The conference, held June 29-July 2, 2016, follows the eight previous editions (Madrid 2015, London 2014, Memphis…
Descriptors: Data Analysis, Evidence Based Practice, Inquiry, Science Instruction