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Laszlo Bognar; Myint Swe Khine – Journal of Education and e-Learning Research, 2025
This study investigates the shift in the use of AI-based chat tools in higher education focusing on changes in student engagement, learning behavior, and perceptions during a heavily AI-integrated semester. The research is based on pre- and post-semester surveys conducted among students from diverse demographic backgrounds and academic disciplines…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Higher Education
Mary E. Huston; C. Casey Ozaki – Perspectives of the ASHA Special Interest Groups, 2025
Purpose: Academic dishonesty has been a source of concern for universities and colleges for decades; however, there is limited research linking allied health students to cheating behaviors. The purpose of this study was to explore which cheating behaviors occurred most frequently among speech-language pathology students and why. Method: This…
Descriptors: Speech Language Pathology, Student Behavior, Student Attitudes, Graduate Students
Chrispus Zacharia Oroni; Fu Xianping; Daniela Daniel Ndunguru; Arsenyan Ani – Education and Information Technologies, 2025
In recent times, the rapid growth of e-learning has brought about increased concerns regarding cybersecurity risks within digital learning environments. Despite the growing importance of cybersecurity awareness among e-learning students, there is limited research on the factors that influence students' understanding and adherence to cyber safety…
Descriptors: Educational Technology, Electronic Learning, Information Security, Knowledge Level
Feng Zhang; Gege Li; Heng Luo – Educational Technology & Society, 2025
With the development of virtual reality technology, 3D multi-user virtual environments (MUVEs) have attracted increasing research attention and are thought to bring many learning benefits in higher education. However, the widespread and sustained application of MUVEs in higher education lies in learners' intention to use them, but the mechanism…
Descriptors: Student Attitudes, Intention, College Students, Educational Technology
Luca Botturi; Tiffany Fioroni; Chiara Beretta; Davide Andreoletti; Alessandro Ferrari; Felipe Cardoso; Anna Picco-Schwendener; Suzanna Marazza; Silvia Giordano – Educational Technology Research and Development, 2024
Privacy is a central issue in the digitalization of society and directly concerns all Internet users. Privacy education is part of the picture of a more just digital society: it aims at making users more aware of the importance of their data and of the technical and financial tools and processes that involve their personal data. Nonetheless,…
Descriptors: Computer Simulation, Privacy, Internet, Student Behavior
Miftah Arifin; Anas Ma'ruf Annizar; Moh. Khusnuridlo; Abd. Halim Soebahar; Agus Yudiawan – Journal of Education and e-Learning Research, 2025
This study examines a level and model for technology acceptability and use in online learning inside universities. The unified theory of UTAUT is used as an analysis tool. An associative quantitative method is used with a sample of 392 students. Data were collected by distributing questionnaires through a specially designed Google Form. The data…
Descriptors: Educational Technology, Electronic Learning, Technology Uses in Education, College Students
Wenji Wang; Wenjuan Wang – Journal of Computer Assisted Learning, 2025
Background Study: The combination of artificial intelligence (AI) and foreign language learning is emerging as a significant trend in language education. Objectives: This study aimed to investigate the impact of technology acceptance, attitude and motivation on behavioural intentions regarding the use of AI in language learning. Methods:…
Descriptors: College Students, Student Behavior, Intention, Educational Technology
Thomas Korang – ProQuest LLC, 2023
This qualitative case study explores Ghanaian graduate students' social and cultural experiences in a technology-mediated learning environment at a southwestern university. Whereas most studies predominantly focus holistically on international students' experiences in the US, and researchers give little attention to nationals from sub-Saharan…
Descriptors: Foreign Countries, Graduate Students, Social Influences, Cultural Influences
Franziska Wehrhahn; Robert Gaschler; Fang Zhao – Psychology Learning and Teaching, 2024
Online-only course design has to balance students' needs to experience (1) competence and (2) autonomy as it may affect their motivation. Lecture units can provide structured guidance by being made accessible in a fixed order, or support students' autonomy by providing free access to all lecture units. Online-only courses with lecture units…
Descriptors: Guidance, Asynchronous Communication, Online Courses, Student Attitudes
Office of Educational Technology, US Department of Education, 2025
As outlined in the 2024 National Educational Technology Plan; digital health, safety, and citizenship skills reflect the full set of knowledge and habits students can adopt to protect themselves and others in online spaces. For schools and districts, protecting student health and safety while those skills develop means taking an approach that can…
Descriptors: Students with Disabilities, School Safety, School Policy, Telecommunications
Sher Abbas; Liu Junqi; Liu Rongbing – Education and Information Technologies, 2025
This study examines the relationship between digital citizenship practices (DCP) and online student behavior (OSB). This study investigates the mediating role of digital technology engagement and technology use in the relationship between DCP and OSB. This study used a sample of 551 students from various schools and universities in China, and the…
Descriptors: Foreign Countries, Student Behavior, Technology Uses in Education, Educational Technology
Chien-Huey Sophie Chang; Ching-Yi Chen; Chih-Chen Kuo; Huei-Tse Hou – Educational Technology & Society, 2024
This study aimed to use a game-based learning (GBL) module with multi-scaffolding and mobile technology for high school students with mild intellectual disabilities (MID) to assist them in learning career education knowledge. This study used a quasi-experimental method to investigate the participants' learning effectiveness, motivation, flow…
Descriptors: Game Based Learning, Vocational Education, High School Students, Mild Intellectual Disability
I-Fan Liu; Hui-Chun Hung; Che-Tien Liang – Interactive Learning Environments, 2024
With the rise of big data, artificial intelligence, and other emerging information technologies, an increasing number of students without computer science (CS) backgrounds have begun to learn programming. Programming is considered a complex task for beginners, and instructors find it difficult to quickly address all the problems that students…
Descriptors: Programming, Student Attitudes, Blended Learning, Video Technology
Jérôme Hutain; Nicolas Michinov – Interactive Learning Environments, 2024
The role of individual feedback in (online) learning has been widely studied by researchers, but collective feedback based on quizzes and its impact on various academic outcomes has been overlooked to date. The aim of the present study was to compare the effects of displaying individual or collective feedback during an online course on students'…
Descriptors: Feedback (Response), Student Evaluation, Electronic Learning, Student Attitudes
Hang Wang; Xiaorong Hou; Jiaxiu Liu; Xiaoyu Zhou; Mengyao Jiang; Jing Liao – Education and Information Technologies, 2025
The purpose of this study was to explore the factors of college students' learning intention when they use online learning platforms by using structural equation model (SEM), integration technology acceptance model (TAM) and planned behavior theory (TPB). With the help of this study, the development of distance online learning for college students…
Descriptors: Academic Achievement, Learning Motivation, College Students, Intention