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Hartman, Kelsey; Gresham, Frank – Journal of Applied School Psychology, 2016
Disruptive behavior in the classroom negatively affects all students' academic engagement, achievement, and behavior. Group contingencies have been proven effective in reducing disruptive behavior as part of behavior interventions in the classroom. The Good Behavior Game is a Tier 1 classwide intervention that utilizes an interdependent group…
Descriptors: Student Behavior, Behavior Problems, Intervention, Behavior Modification

Warner, Alan – Journal of Experiential Education, 1984
Describes a specific technique that involves initiative games to assess the level of group cooperation among children ages 11 to 13 in a school setting. Describes the development of initiative tasks used in the evaluation and the observation procedure used. (SB)
Descriptors: Cooperation, Difficulty Level, Elementary Education, Elementary School Students