Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 5 |
Descriptor
Learning Analytics | 5 |
Science Instruction | 5 |
Student Behavior | 5 |
High School Students | 3 |
Student Attitudes | 3 |
Anxiety | 2 |
Art Activities | 2 |
Asian Culture | 2 |
Asian History | 2 |
Books | 2 |
COVID-19 | 2 |
More ▼ |
Source
Educational Technology… | 1 |
International Society for… | 1 |
Journal of Science Education… | 1 |
Online Submission | 1 |
ProQuest LLC | 1 |
Author
Jackowicz, Stephen, Ed. | 2 |
Ozturk, Omer Tayfur, Ed. | 2 |
Cheng, Meng-Tzu | 1 |
Conesa, Jordi | 1 |
Emerson, Andrew John | 1 |
Garcia, Victor | 1 |
Klopfer, Eric | 1 |
Lin, Chen-Yen | 1 |
Perez-Navarro, Antoni | 1 |
Rosenheck, Louisa | 1 |
Publication Type
Books | 2 |
Collected Works - Proceedings | 2 |
Journal Articles | 2 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Education Level
High Schools | 3 |
Higher Education | 3 |
Postsecondary Education | 3 |
Secondary Education | 3 |
Elementary Education | 2 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Emerson, Andrew John – ProQuest LLC, 2021
A distinctive feature of game-based learning environments is their capacity to create learning experiences that are both effective and engaging. Recent advances in sensor technologies (e.g., facial expression analysis and gaze tracking) and natural language processing have introduced the opportunity to leverage multimodal data streams for learning…
Descriptors: Learning Analytics, Prediction, Game Based Learning, Student Behavior
Rosenheck, Louisa; Cheng, Meng-Tzu; Lin, Chen-Yen; Klopfer, Eric – Educational Technology Research and Development, 2021
Games can be rich environments for learning and can elicit evidence of students' conceptual understanding and inquiry processes. Illuminating students' content-specific gameplay decisions, or methods of completing game tasks related to a certain domain, requires a context that is open-ended enough for students to make choices that demonstrate…
Descriptors: Game Based Learning, Decision Making, Learning Analytics, Genetics
Garcia, Victor; Conesa, Jordi; Perez-Navarro, Antoni – Journal of Science Education and Technology, 2022
Videos created with the hands of teachers filmed have been perceived as useful educational resource for students of Physics in undergraduate courses. In previous works, we analyzed the students' perception about educational videos by asking them about their experiences. In this work, we analyze the same facts, but from a learning analytics…
Descriptors: Physics, Science Instruction, Teaching Methods, Video Technology
Jackowicz, Stephen, Ed.; Ozturk, Omer Tayfur, Ed. – Online Submission, 2021
"Proceedings of International Conference on Studies in Education and Social Sciences" includes full papers presented at the International Conference on Studies in Education and Social Sciences (ICSES) which took place on November 11-14, 2021 in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Emotional Intelligence, Depression (Psychology), Anxiety, Stress Variables
Jackowicz, Stephen, Ed.; Ozturk, Omer Tayfur, Ed. – International Society for Technology, Education, and Science, 2021
"Proceedings of International Conference on Studies in Education and Social Sciences" includes full papers presented at the International Conference on Studies in Education and Social Sciences (ICSES) which took place on November 11-14, 2021 in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Emotional Intelligence, Depression (Psychology), Anxiety, Stress Variables