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Showing 1 to 15 of 21 results Save | Export
Ryan L. Schaaf – ProQuest LLC, 2024
This study explored the impact of Digital Game-Based Learning (DGBL) on focus, engagement, and time-on-task learning behaviors among 8- to 10-year-old students. Grounded in Csikszentmihalyi's Theory of Flow, the study utilized a quantitative experimental design to compare DGBL experiences with alternative instructional strategies through learner…
Descriptors: Game Based Learning, Technology Uses in Education, Time on Task, Student Behavior
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Tingting Wang; Alejandra Ruiz-Segura; Shan Li; Susanne P. Lajoie – Journal of Computer Assisted Learning, 2024
Background: Scholars have confirmed the vital roles of self-regulated learning (SRL) behaviours in predicting task performance, especially within non-linear technology-rich learning environments (TREs). However, few studies focused on the learning costs (e.g., study effort and time-on-task) related to SRL and the efficiency outcome of SRL (i.e.,…
Descriptors: Problem Solving, Educational Environment, Efficiency, Student Behavior
Giovanni Gonzalez Araujo – ProQuest LLC, 2024
This dissertation presents the results and outcomes of an effort to design educational tools and curriculum to improve student learning in introductory programming courses. The work was conducted at the University of California, Merced (UC Merced), situated in the Central Valley of California, and home to a diverse student population. The findings…
Descriptors: Undergraduate Study, Computer Science, Introductory Courses, Case Studies
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Xu, Xin; Sears, Sandra; Simonsen, Brandi – Beyond Behavior, 2023
Paying attention during academic instruction plays a significant role in learning. Students with off-task behaviors are less likely to obtain desired learning outcomes. Technology-based self-monitoring is one of the strategies designed to address this issue. This article introduces technology-based self-monitoring (TBSM) for elementary educators…
Descriptors: Attention, Time on Task, Student Behavior, Educational Technology
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Emily Wiltsch; Andresa A. De Souza; Sarah Kern – Discover Education, 2025
The shift to online teaching during the COVID-19 pandemic forced schools to swiftly develop strategies for virtual settings to ensure students received effective instruction. Antecedent- and consequence-based interventions have been shown to be effective in classrooms; however, to our best knowledge, there have been no reports on the effects of…
Descriptors: Students with Disabilities, Virtual Classrooms, Developmental Disabilities, Electronic Learning
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P. Pragha; Krantiraditya Dhalmahapatra; Murali Sambasivan; Pradeep Rathore; Esha Saha – Journal of Applied Research in Higher Education, 2025
Purpose: The study intends to evaluate students' intention to shift from cash payment to mobile payment system for academic fee payments through push, pull and mooring framework. Push factors comprise risk and service-related factors, pull factors consist of subjective and aspect-based factors and mooring factors include cost and cognitive…
Descriptors: Foreign Countries, Undergraduate Students, College Graduates, Student Attitudes
Gretchen Scheibel; Kathleen N. Zimmerman; Howard P. Wills – Journal of Special Education Technology, 2023
Self-monitoring is a promising evidence-based intervention for students who benefit from supplemental supports to stay on-task during academic periods. I-Connect, a technology-based self-monitoring intervention with a substantial body of research, allows students to discretely recognize and record their behavior on a mobile or desktop app at…
Descriptors: Time on Task, Self Management, Educational Technology, Student Behavior
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Jason L. Kester; Leslie Ann Bross – Journal of Special Education Technology, 2024
The purpose of this study was to examine the effects of a technology-based self-monitoring application, I-Connect, to enhance the on-task behavior of five secondary students (ages 15-16) with autism spectrum disorder, intellectual disability, and specific learning disability during Biology instruction in a rural special education classroom. We…
Descriptors: Students with Disabilities, Autism Spectrum Disorders, Intellectual Disability, Learning Disabilities
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Wisittanawat, Panchompoo; Gresalfi, Melissa S. – Journal of the Learning Sciences, 2021
Background: Educational video games are increasingly used in classrooms because they can offer meaningful contexts for problem solving. However, educational video games bring together two historically disparate activities: school mathematics and video games. How these two activities complement, compromise, or contradict each other influences how…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Mathematics Instruction
Rosemary Ketchum Walsh – ProQuest LLC, 2024
Students with Attention Deficit Hyperactivity Disorder (ADHD) have difficulty maintaining their focus during class lessons and often require reminder prompts from an adult including a teacher or instructional assistant. This study used goal setting paired with a technology-based application and Smartwatch to explore increases in elementary student…
Descriptors: Attention Control, Attention Deficit Hyperactivity Disorder, Goal Orientation, Technology Uses in Education
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Stadler, Matthias; Kolb, Nicola; Sailer, Michael – Distance Education, 2021
To slow the spread of COVID-19, many universities have had to move to online teaching, which entails changing exams from in-person to online. Online exams can facilitate cheating when there is no direct proctoring. To provide some form of control in unproctored exams, Cluskey et al. (2011) suggested having substantial time pressure; yet there are…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
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Fischer, Aaron J.; Dart, Evan H.; Lehman, Erica; Polakoff, Ben; Wright, Sarah J. – Assessment for Effective Intervention, 2019
Systematic direct observation (SDO) is frequently used in schools to document student response to evidence-based interventions, determine eligibility for special education services, and provide objective data during high-stakes decisions. However, there are several limitations associated with this widely used data collection tool including a…
Descriptors: Observation, Time on Task, Data Collection, Videoconferencing
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Wood, Eileen; Mirza, Amna; Shaw, Lindsay – Journal of Computing in Higher Education, 2018
Media multitasking is a common artifact of the increasing presence of technologies in classrooms. However, research indicates learning decrements when students engage in inappropriate or "off-task" media multitasking during class time. This is a concern as many innovative teaching practices call for the use of technologies. The present…
Descriptors: Educational Technology, Technology Uses in Education, Time on Task, Student Behavior
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Schardt, Alyssa A.; Miller, Faith G.; Bedesem, Peña L. – Journal of Positive Behavior Interventions, 2019
Students who are not academically engaged spend less time mastering material, are less likely to be successful in school, and are more likely to be disruptive. The purpose of the current brief report was to investigate the effects of a technology-based self-monitoring intervention on elementary students' academic engagement during independent work…
Descriptors: Self Management, Learner Engagement, Educational Technology, Technology Uses in Education
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Yeo, Wendy; Goh, Ailsa; Tan, Carol – Australasian Journal of Special and Inclusive Education, 2018
Facilitating the learning and engagement of students with attention-deficit/hyperactivity disorder (ADHD) in any classroom can be challenging. In this study, we examined the use of online daily behaviour report card (DBRC) to decrease off-task behaviour in students with ADHD who were studying at a public school for at-risk youths in Singapore.…
Descriptors: Attention Deficit Hyperactivity Disorder, Student Behavior, Behavior Problems, Time on Task
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