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Melissa Fortner; Iva Katzarska-Miller – Teaching of Psychology, 2025
Introduction: Recent advancements in generative AI (GAI) platforms appear to mark an abrupt shift in higher education. Statement of the Problem: Instructors have a responsibility to teach students to use GAI, which is a promising tool for promoting personalized, student-centered, process-focused learning environments. Literature Review: Drawing on…
Descriptors: Artificial Intelligence, Majors (Students), Computer Software, Student Centered Learning
Hanwen Li – ProQuest LLC, 2024
The advancements in generative AI technologies have provided various opportunities to enhance human resource development (HRD) activities. Scholars have discussed the benefits of using AI chatbots, a popular AI application, in training activities. Yet, the current literature still lacks a comprehensive understanding of how AI chatbots can be used…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Student Centered Learning
Nicolas Van Vlasselaer; Jona Van den Broeck; Ben Serrien; Erik Cattrysse – Anatomical Sciences Education, 2025
Integration of 3D photogrammetry models into anatomical education can enhance students' understanding of complex anatomical structures. With advancements in photogrammetry technology, this integration has become more accessible. Interactive, photorealistic models complement traditional methods such as donor dissections. This study evaluates the…
Descriptors: Technology Uses in Education, Technology Integration, Computer Simulation, Photography
Fernando Almeida; Zoltan Buzady – Technology, Knowledge and Learning, 2024
This study explores the contribution of serious game teaching technology, such as FLIGBY, to the development of entrepreneurial learning outcomes in the context of an entrepreneurship course in higher education. The sample is composed of 551 students through the construction of a randomized pretest-posttest control group. A quantitative…
Descriptors: Entrepreneurship, Outcomes of Education, Comparative Analysis, Game Based Learning
Oliveira, Leonam Cordeiro de; Guerino, Guilherme Corredato; Oliveira, Leander Cordeiro de; Pimentel, Andrey Ricardo – Informatics in Education, 2023
Industry 4.0 technologies are being applied in the teaching and learning process, called Education 4.0. However, there is no specification of what is being considered when developing technologies for education in the 4.0 context. Therefore, we performed a Systematic Mapping Study to investigate the information and communication technologies (ICTs)…
Descriptors: Computer Software, Teaching Methods, Learning Processes, Information Technology
Muhiddin Furkan Kiliç; Afife Zehra Yurtsever; Feyza Açikgöz; Beste Basgut; Burcu Mavi; Ezgihan Ertuç; Sinem Sevim; Tuhan Oruk; Yavuz Selim Kiyak; Tuncay Peker – Anatomical Sciences Education, 2025
Traditional education often relies on passive learning approaches, whereas modern medical students increasingly seek interactive, technology-enhanced experiences. Despite the growing use of digital tools in anatomy education, there remains a lack of structured, student-centered 3D modeling courses embedded within the undergraduate medical…
Descriptors: Anatomy, Medical Education, Medical Students, Learner Engagement
Pinky Kusuma Ningtyas; Hayuni Retno Widarti; Parlan Parlan – Journal of Science Learning, 2024
Social media is one of the platforms that is popular and familiar to various circles. This technology has penetrated multiple fields, especially education. Many studies have shown the use of social media in the learning process. This study aims to explore the use of social media in science learning environments and their impacts. The method used…
Descriptors: Social Media, Science Education, Learning Processes, Research Reports
Serkan Dinçer – Journal of Turkish Science Education, 2024
This study investigates science teachers' perceptions of their level of Technological Pedagogical Content Knowledge (TPACK) and the challenges they face in integrating technology into the classroom. Using a case study approach, data were collected through the TPACK scale and semi-structured interviews with 102 science teachers. The results reveal…
Descriptors: Science Teachers, Faculty Development, Pedagogical Content Knowledge, Technological Literacy
Agnes D. Garciano; Debbie Marie B. Verzosa; Ma. Louise Antonette N. De Las Peñas; Maria Alva Q. Aberin; Juan Carlo F. Mallari; Jumela F. Sarmiento; Mark Anthony C. Tolentino – International Association for Development of the Information Society, 2023
This paper discusses the "Just Keep Solving" apps that are designed based on deliberate practice model for developing mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined by a knowledgeable other such as a teacher. The integration of game design features provides a…
Descriptors: Students, Student Centered Learning, Play, Electronic Learning
Rosa Isela González-Polo; Apolo Castaneda – International Electronic Journal of Mathematics Education, 2024
This article aims to analyze the process of the progressive mathematization of the concept of the function by secondary school students through the resolution of a free fall situation. A free-fall mathematical situation was designed and experimented using the Tracker software to obtain movement data. Worksheets and conversations were collected…
Descriptors: Mathematics Instruction, Secondary School Students, Teaching Methods, Correlation
Amy Kathryn Kassel – ProQuest LLC, 2022
Mathematical cognitive technology tools, such as Desmos, have the capacity to provide rich mathematical experiences for students (Bos, 2009; Dick & Hollebrands, 2011). To maximize the benefits of MCTs, teachers must believe the technology will help students understand mathematics and be skilled at using the technology (Doerr & Zangor,…
Descriptors: Professional Development, Educational Technology, Technology Uses in Education, Technology Integration
Nannan Guo – Education and Information Technologies, 2024
The introduction of modern vocal teaching techniques will promote the change in the music curricula in East Asia. The study explores the impact of the Vocal Image mobile application on musical self-esteem in East Asian youth. Encompassing 228 adolescents and young adults, it assesses the effectiveness of group activities within an interactive…
Descriptors: Music, Music Education, Computer Software, Teaching Methods
Lingfei Luan; Xi Lin; Yan Dai; Shu Hu; Qianlu Sun – Asian Journal of Distance Education, 2024
The emergence of ChatGPT, an AI system designed for conversation by OpenAI, has prompted conversations about its transformative possibilities in multiple fields, primarily in education. This study conducts an in-depth investigation into the emotional and cognitive factors contributing to the popularity of ChatGPT and its influence on the shift…
Descriptors: COVID-19, Pandemics, Artificial Intelligence, Computer Software
Yara C. Almanza-Arjona; Juan C. Durán-Álvarez; Ernesto Fernández-Urtusástegui; Claudia S. Castrejón-Perezyera – Journal of Chemical Education, 2022
The reaction rate and rate law are chemical kinetics concepts that undergraduate students have difficulty understanding and applying in real life. A further challenge is the overall reaction rate of consecutive reactions. Herein we present a creative teaching practice using the analogy-based approach to exploit the similarities between the…
Descriptors: Logical Thinking, Kinetics, COVID-19, Pandemics
Ravikantha Prabhu; Sharun Mendonca; Pavana Kumara Bellairu; Noel Deepak Shiri – Innovations in Education and Teaching International, 2025
In response to evolving engineering education, there is a growing focus on fostering students' practical skills. This study implemented a Mini Project Based Learning (MPBL) approach within the Computer Integrated Manufacturing (CIM) course. The tasks involved SOLIDWORKS modelling, writing CNC code using CADEM seeNC Turn software, and hands-on CNC…
Descriptors: Engineering Education, Student Projects, Active Learning, Computer Uses in Education