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Ma, Jingsi; Zhang, Yi; Zhu, Zhifang; Zhao, Sunan; Wang, Qiyun – Journal of Educational Computing Research, 2023
Computational thinking (CT) education has drawn increasing attention from educators and researchers. This study conducted a meta-analysis of 27 empirical studies to examine the effectiveness of game-based learning (GBL) for fostering students' CT. The effects of various factors on the learning process for acquiring CT were also examined. The…
Descriptors: Game Based Learning, Computation, Thinking Skills, Instructional Effectiveness
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Luik, Piret; Feklistova, Lidia; Lepp, Marina; Tõnisson, Eno; Suviste, Reelika; Gaiduk, Maria; Säde, Merilin; Palts, Tauno – Education and Information Technologies, 2019
There are millions of MOOC participants who vary in gender, age, educational level, employment status, intentions, etc. Although MOOC participants' characteristics have been studied, there is still a lack of knowledge of the divergence between the participants and completers of MOOCs with different levels of difficulty. The term 'level of…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
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Gurer, Melih Derya; Cetin, Ibrahim; Top, Ercan – Informatics in Education, 2019
The aim of this study was to investigate the factors affecting the pre-service computer science teachers' attitudes towards computer programming (ATCP). The sample consists of 119 preservice teachers at a public state university. The influences of students' demographic characteristics (gender, grade level, and high school type), their achievement…
Descriptors: Programming, Preservice Teachers, State Universities, Academic Achievement