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Enrico Gandolfi; Richard E. Ferdig – Educational Technology Research and Development, 2025
Augmented Reality (AR) is increasingly being adopted in education to foster engagement and interest in a variety of subjects and content areas. However, there is a scarcity of instruments to measure the instructional impact of this innovation. This article addresses this gap in two unique ways. First, it presents validation results of the…
Descriptors: Simulated Environment, Measures (Individuals), Rating Scales, Item Response Theory
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Sanghoon Park; Heoncheol Yun – Educational Technology Research and Development, 2024
Although numerous studies have demonstrated the potential benefits of augmented reality (AR) in education, the influence of education students' learning experiences on their AR technology acceptance in the classroom has yet to be examined thoroughly. In this empirical study, we explored the affective experiences (i.e., positive emotions, negative…
Descriptors: Computer Simulation, Educational Technology, Student Experience, Emotional Response
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Hwang, Yohan; Shin, Dongkwang; Lee, Hyejin – Educational Technology Research and Development, 2023
The main purpose of this paper is to add empirical data to the nascent field of metaverse learning and teaching by examining factors affecting student participation and their perceived experiences of different metaverse platforms. For data collection, 57 Korean undergraduates participated in a self-administered questionnaire and a short reflective…
Descriptors: Student Attitudes, Computer Simulation, Electronic Learning, Student Participation
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Pankaj Chavan; Ritayan Mitra; Abhinav Sarkar; Aditya Panwar – Educational Technology Research and Development, 2024
The use of Experience Sampling Methods (ESM) to assess students' experiences, motivation, and emotions by sending signals to students at random or fixed time points has grown due to recent technological advances. Such methods offer several advantages, such as capturing the construct in the moment (i.e., when the events are fresh on respondents'…
Descriptors: Reliability, Validity, Student Attitudes, Self Disclosure (Individuals)
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Kun-Hung Cheng – Educational Technology Research and Development, 2024
This study aimed to establish a fully 3D modeled immersive virtual reality (IVR) system for primary school students learning about plants and evaluate teachers' perceptions of the usage of the system and pupils' flow experiences and learning attitudes. There were 5 teachers with expertise in science and IVR experience who were first interviewed to…
Descriptors: Computer Simulation, Plants (Botany), Teacher Attitudes, Student Attitudes
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Han, Songhee; Hamilton, Xiaofen; Cai, Ying; Shao, Peixia; Liu, Min – Educational Technology Research and Development, 2023
This paper presents our efforts to develop a scale for measuring students' learning experiences with knowledge-based chatbots in massive open online courses (MOOCs) through three studies. In Study 1, we conducted a qualitative synthesis of the current literature and analyzed students' open-ended responses regarding their experiences with a…
Descriptors: Knowledge Level, Artificial Intelligence, Computer Mediated Communication, Measures (Individuals)
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Gedera, Dilani; Forbes, Dianne; Brown, Cheryl; Hartnett, Maggie; Datt, Ashwini – Educational Technology Research and Development, 2023
The worldwide disruption of higher education during the COVID-19 pandemic has been studied from the viewpoints of institutions and teachers, with some attention to students' health and learning challenges. Attempts to theorise the diverse and conflicting challenges faced by students learning online during the pandemic have been limited. It is…
Descriptors: Foreign Countries, College Students, Student Experience, Barriers
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Tomita, Kei – Educational Technology Research and Development, 2022
Despite the recognized importance of emotion in learning (Kim and Pekrun in Handbook of research on educational communications and technology, 4th ed., Springer, pp. 65-75, 2014), instructional material design research primarily focuses on cognition, tending to ignore the affective dimension (Brom et al. in Educ Res Rev 25:100-119, 2018). To…
Descriptors: Design, Emotional Response, Learning Processes, Material Development
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Maya-Jariego, Isidro; Holgado, Daniel; González-Tinoco, Elena; Castaño-Muñoz, Jonatan; Punie, Yves – Educational Technology Research and Development, 2020
Participants in massive open online courses show a wide variety of motivations. This has been studied with the elaboration of classifications of the users according to their behavior throughout the course. In this study, we aimed to classify the participants in the MOOCs according to the initial motivations and intentions, before long interaction…
Descriptors: Online Courses, Large Group Instruction, Student Motivation, Intention
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Bui, Phuong; Rodríguez-Aflecht, Gabriela; Brezovszky, Boglárka; Hannula-Sormunen, Minna M.; Laato, Samuli; Lehtinen, Erno – Educational Technology Research and Development, 2020
Serious games for learning have received increased attention in recent years. However, empirical studies on students' gaming experiences throughout the developmental process of serious games and discussions regarding game design are missing. The aims of the present study were to analyze students' gaming experiences while playing four consecutive…
Descriptors: Student Experience, Educational Games, Design, Mathematics Instruction
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Qing Li; Mahnaz Moallem; Jeremy Boettinger; Qijie Cai; Michael Levi – Educational Technology Research and Development, 2025
Aiming to promote equity in computing, this study proposes an educational model that offers an alternative approach to inspire K-12 students to become interested in CS and develop their computational thinking (CT) skills. It also examines the experience of marginalized students during the COVID pandemic in a learning environment grounded in the…
Descriptors: Equal Education, Student Experience, COVID-19, Pandemics
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Rivera-Vargas, Pablo; Anderson, Terry; Cano, Cristina Alonso – Educational Technology Research and Development, 2021
Not surprisingly, the number of online universities continues to expand--especially in COVID-19 times. These institutions all offer "online education" with diverse institutional, technological, and pedagogical processes. However, a fundamental element has to do with the experience of the students, and how they adapt to the educational…
Descriptors: Student Experience, College Students, Positive Attitudes, Electronic Learning
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Demmans Epp, Carrie; Phirangee, Krystle; Hewitt, Jim; Perfetti, Charles A. – Educational Technology Research and Development, 2020
From massive open online courses (MOOC) to the smaller scale use of learning management systems, many students interact with online platforms that are meant to support learning. Investigations into the use of these systems have considered how well students learn when certain approaches are employed. However, we do not fully understand how course…
Descriptors: Integrated Learning Systems, Student Experience, Learning Analytics, Online Courses
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Jarrell, Amanda; Harley, Jason M.; Lajoie, Susanne; Naismith, Laura – Educational Technology Research and Development, 2017
Students experience a variety of emotions following achievement outcomes which stand to influence how they learn and perform in academic settings. However, little is known about the link between student outcome emotions and dimensions of performance feedback in computer-based learning environments (CBLEs). Understanding the dynamics of this…
Descriptors: Success, Failure, Emotional Experience, Student Experience
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Zhu, Yue; Zhang, Jia Hua; Au, Wing; Yates, Greg – Educational Technology Research and Development, 2020
Studies have been conducted on university students' continuous intention to learn online from the perspectives of learning motivation and capability, perceptions or attitudes, and online learning experiences. However, few have examined how the above factors will relate to each other and contribute to students' online learning intention. This…
Descriptors: College Students, Student Attitudes, Online Courses, Blended Learning
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