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Gabrielle Heard – International Journal of Designs for Learning, 2023
In an Introduction to Digital Practices course, university students were unable to apply their newfound software program knowledge to design intricate art projects. A digital guide called a Tool Lab was created so that students could be pre-introduced to the tools and functionality of targeted software programs. Designed with the concepts of…
Descriptors: College Students, Electronic Learning, Interaction, Learner Engagement
Feyzi Kaysi – International Journal of Technology in Education and Science, 2025
Due to the frequent utilization of technological applications in contemporary times, the quality of educational processes is rapidly evolving. This study examines students' experiences through simulation software applications. A mixed-method design is employed due to the combined use of qualitative and quantitative data collection methods.…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Technology Uses in Education
Eidenskog, Maria; Leifler, Ola; Sefyrin, Johanna; Johnson, Ericka; Asplund, Mikael – International Journal of Sustainability in Higher Education, 2023
Purpose: The information technology (IT) sector has been seen as central to society's transformation to a more just and sustainable society, which underlines teachers' responsibility to foster engineers who can contribute specifically to such ends. This study aims to report an effort to significantly update an existing engineering programme in IT…
Descriptors: Educational Change, Sustainability, Computer Science Education, Curriculum Implementation
Matt Kessler; Shawn Loewen; Talip Gönülal – Computer Assisted Language Learning, 2025
Despite the influx of research examining various aspects of mobile-assisted language learning (MALL) applications (apps) over the past two decades, there have been no head-to-head studies that have investigated the comparative effectiveness of different mobile apps. The current study addresses this gap by directly comparing two of the most…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Second Language Learning
Som Nath Ghimire; Upaj Bhattarai; Raj K. Baral – Higher Education Research and Development, 2024
AI-powered ChatGPT has sparked considerable discussion in media, academia, and the scientific community of late. This empirical study reports on how higher education (HE) students in Nepal have utilized, experienced, and perceived this technology. This study, based on a qualitative design, utilized semi-structured interviews with university…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Software, Technology Uses in Education
Jiahui Luo – Teaching in Higher Education, 2025
Many observed that the rise of GenAI is causing an 'erosion of trust' between students and teachers in higher education. Such distrust mainly stems from concerns about student cheating, which is believed to be massively facilitated by recent technological breakthroughs in GenAI. Despite anecdotal discussions, little empirical research has explored…
Descriptors: Artificial Intelligence, Computer Software, Trust (Psychology), Technology Uses in Education
Wonkyung Choi; Jun Jo; Geraldine Torrisi-Steele – International Journal of Adult Education and Technology, 2024
Despite best efforts, the student experience remains poorly understood. One under-explored approach to understanding the student experience is the use of big data analytics. The reported study is a work in progress aimed at exploring the value of big data methods for understanding the student experience. A big data analysis of an open dataset of…
Descriptors: College Students, Data Analysis, Data Collection, Learning Analytics
Mikko Hyttinen; Jarkko Suhonen – International Journal of Technology in Education and Science, 2023
This case study outlines the development and utilization of a Mobile Augmented Reality (MAR) application to teach an asynchronous online lesson on e-commerce. The MAR technology was leveraged primarily to enhance the presentation of online learning materials, add interactivity to the learning process, and enable students to access the lesson from…
Descriptors: Electronic Learning, Asynchronous Communication, Physical Environment, Simulated Environment
Counsell, Alyssa; Cribbie, Robert A. – Psychology Teaching Review, 2020
Statistics play an important role in psychology, but statistics modules are notoriously unpopular amongst psychology students. We examined attitudes toward statistics and attitudes toward the statistical software package R in both undergraduate and postgraduate students across the duration of a statistics module. Participants' responses were…
Descriptors: College Students, Student Attitudes, Statistics, Psychology
Ahmad, Khalil; Khan, Abdul Qadir – Eurasian Journal of Applied Linguistics, 2021
The use of English articles is the most challenging task for the EFL learners particularly when there is no articles in their native language (L1). The purpose of this study is to investigate the underlying reasons for the difficulties in using English articles by analyzing the learners' own experiences. The data was collected in the form of…
Descriptors: Difficulty Level, English (Second Language), Second Language Instruction, Second Language Learning
Adrienne A. Wallace; Keith A. Quesenberry; Michael K. Coolsen – Journalism and Mass Communication Educator, 2024
Integration of project management collaboration software has been suggested for group experiential project courses in advertising, public relations (PR), marketing, and strategic communications. But little research has been conducted on using these tools. This study sought to gauge student perceptions toward the use of project management…
Descriptors: Student Projects, Cooperative Learning, Computer Software, Technology Uses in Education
Tuapawa, Kimberley – Australasian Journal of Educational Technology, 2017
Although educational online technologies (EOTs) have transformed the delivery of learning in higher education, significant EOT challenges have impeded their effectiveness, preventing widespread implementation. The persistence of these challenges suggests that tertiary education institutes (TEIs) have experienced a gap in understandings about the…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Phenomenology
McBain, Bonnie; Drew, Antony; James, Carole; Phelan, Liam; Harris, Keith M; Archer, Jennifer – Education & Training, 2016
Purpose: The purpose of this paper is to evaluate the experiences of tertiary students learning oral presentation skills in a range of online and blended learning contexts across diverse disciplines. Design/methodology/approach: The research was designed as a "federation" of trials of diverse online oral communications assessment tasks…
Descriptors: Foreign Countries, Student Experience, Learner Engagement, Blended Learning
Batchelder, Cecil W. – ProQuest LLC, 2010
Social networking tools used in learning provides instructional design with tools for transformative change in education. This study focused on defining the meanings and essences of social networking through the lived common experiences of 7 college students. The problem of the study was a lack of learner voice in understanding the value of social…
Descriptors: Instructional Design, Research Methodology, Lifelong Learning, Computer Software
Klappa, Peter – Bioscience Education, 2008
The benefits of a "developing" teaching style, in which a specific topic is developed on a white- or blackboard, commonly known as "chalk and talk", have been widely acknowledged. However, one of the drawbacks of this teaching approach is the transient nature of the notes. Students are reliant on the correctness of their copies for revisions,…
Descriptors: Teaching Styles, Teacher Characteristics, Computer Peripherals, Student Experience
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