Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Interactive Learning… | 4 |
Author
Corvalán, Benjamín | 1 |
Hacer Efe | 1 |
Hao, Kuang-Chung | 1 |
Kai-Yi Chin | 1 |
Recabarren, Matías | 1 |
Villegas, Montserrat | 1 |
Yen-Lin Chen | 1 |
Ünsal Umdu Topsakal | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Information Analyses | 1 |
Education Level
Elementary Education | 2 |
Intermediate Grades | 2 |
Middle Schools | 2 |
Grade 5 | 1 |
Grade 6 | 1 |
Higher Education | 1 |
Junior High Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hao, Kuang-Chung – Interactive Learning Environments, 2023
This study designed a digital teaching game named Kitties' Magic Journey (KMJ). The principle of leveraging in the course of natural technology and life was used as the teaching subject. The game combined design items included animation, narrative story, fun and usability, which integrated ARCS learning motivation theory. The experimental group…
Descriptors: Video Games, Game Based Learning, Student Motivation, Animation
Recabarren, Matías; Corvalán, Benjamín; Villegas, Montserrat – Interactive Learning Environments, 2023
Studies have shown that the application of gamification has positive effects on motivation and learning. However, various meta-studies indicate that there is high volatility in the published results. The purpose of this study is to analyze whether the student's activity as gamers is related to these differences. A comparative study was conducted…
Descriptors: Video Games, Gamification, Student Motivation, Individual Differences
Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation
Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education