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Trolian, Teniell L.; Jach, Elizabeth A. – Journal of Experiential Education, 2020
Background: Applied learning approaches that require students to enact learning continue to be expanded to various contexts within higher education. Researchers have demonstrated an association between applied learning and positive outcomes for students. Purpose: This study examines the relationship between engagement in applied learning…
Descriptors: Learner Engagement, College Students, Experiential Learning, Learning Experience
Abdel-Maksoud, Nahed F. – International Journal of Education and Practice, 2018
Virtualization technology has been around for many years, and its use is increasingly becoming common in education, in general and in computing fields, in particular. This can be attributed partly to its potential to reduce costs, boost efficiency and overcome limited resources through its virtual applications such as servers, storage devices and…
Descriptors: Electronic Learning, Educational Environment, Educational Quality, Instructional Effectiveness
Murphy, Timothy R. N.; Folgueiras Bertomeu, Pilar; Mannix McNamara, Patricia – Irish Educational Studies, 2016
This paper addresses the potential for engaged learning among final-year undergraduate Education Studies students at a new, post-1992. It discusses a case study analysis of a "Directed Experiential Learning" (DEL) intervention in the final year of an education studies degree designed to engage and motivate students and emphasise the…
Descriptors: Undergraduate Students, Learner Engagement, Case Studies, Experiential Learning
Pahre, Robert; Steele, Carie – Journal of Political Science Education, 2015
Other than trips to government offices, political science has generally not used field experiences as part of the undergraduate curriculum. To illustrate the possibilities of such experiences, we discuss field-based courses and curricular units at three sites. Each uses a national park to teach students about environmental politics and policy…
Descriptors: Parks, Political Science, Politics, Teaching Methods
Samson, Patricia L. – Collected Essays on Learning and Teaching, 2015
Creative Problem-Solving (CPS) can be a transformative teaching methodology that supports a dialogical learning atmosphere that can transcend the traditional classroom and inspire excellence in students by linking real life experiences with the curriculum. It supports a sense of inquiry that incorporates both experiential learning and the…
Descriptors: Learner Engagement, Learning Strategies, Active Learning, Student Motivation
Yurtseven, Nihal; Altun, Sertel – Journal of Education and Training Studies, 2016
In today's world, where learning a foreign language is highly prioritized, it is an important prerequisite that education has components that are lasting, meaningful, and transferable to everyday life. Moreover, these components would have a positive influence on student motivation. The purpose of this study is to investigate students' language…
Descriptors: English (Second Language), Second Language Learning, Pretests Posttests, Action Research
Wei, Chun-Wang; Hung, I-Chun; Lee, Ling; Chen, Nian-Shing – Turkish Online Journal of Educational Technology - TOJET, 2011
This research demonstrates the design of a Joyful Classroom Learning System (JCLS) with flexible, mobile and joyful features. The theoretical foundations of this research include the experiential learning theory, constructivist learning theory and joyful learning. The developed JCLS consists of the robot learning companion (RLC), sensing input…
Descriptors: Foreign Countries, Educational Strategies, Constructivism (Learning), Experiential Learning
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
Chavez, Carolyn I.; Hu Poirier, Vickie – Journal of Management Education, 2007
This article is an extension of a presentation that won "Best Exercise" at the Eastern Academy of Management, 1998. The authors introduce an experiential gourmet approach using "food stories" to stimulate an aura of acceptance and appreciation for human commonalities before delving into human differences. The authors use a semester long…
Descriptors: Active Learning, Management Development, Teaching Methods, Food
Ashley, Barb Y. – 1981
This collection of hands-on ideas for learning materials contains 26 different classroom learning aids for young children which can be used for a variety of language activities. The focus in the collection is on puppetry. The theory behind this collection is that students must be involved in the learning process and that by being an integral part…
Descriptors: Class Activities, Elementary Education, Experiential Learning, Language Arts
Margolis, Howard; McCabe, Patrick P. – Intervention in School and Clinic, 2006
It is not surprising that many struggling learners have low self-efficacy for academics. They believe that they lack the ability to succeed. Consequently, they tend to avoid academics and give up quickly when difficulties arise. This article suggests practical solutions based on self-efficacy theory to improve the motivation of struggling…
Descriptors: Student Motivation, Academic Ability, Self Efficacy, Learning Motivation

Proudman, Bill – Journal of Experiential Education, 1992
Describes a process-oriented model of experiential learning involving critical relationships between learner and self, teacher, and learning environment. Outlines important elements: mixing content, process, and guided reflection; minimal teacher judgment; engagement in purposeful endeavors; the "big picture" perspective; multiple…
Descriptors: Educational Attitudes, Educational Principles, Experiential Learning, Learning Experience

Norman, Donald A. – Arts Education Policy Review, 1996
Discusses the educational applications of experimental psychologist Mihaly Csikszentmihalyi's theory of peak experience, or optimal flow. Optimal flow refers to the receptive state people achieve when they are engaged in interesting and challenging activity. Includes an insightful critique of multimedia instruction from this perspective. (MJP)
Descriptors: Active Learning, Attention Span, Cognitive Psychology, Experiential Learning
Farrell, Margaret A., Ed. – 1988
This book is a collection of 21 articles by mathematics teacher Ernest Ranucci (1912-1976) grouped into five categories: (1) "Patterns" (for developing inductive reasoning skills); (2) "Mathematics in the World Around Us"; (3) "Spatial Visualization"; (4) "Inventiveness in Geometry"; and (5) "Games to Learn By", which demonstrates that mathematics…
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Enrichment Activities
Imel, Susan – 2003
The Internet seems an ideal medium for fostering and supporting informal adult learning because it allows adults to seek out and use resources independently, control the pace and direction of learning, and talk to and consult others. Because it provides access to information, encourages meaningful interaction with information or material, and…
Descriptors: Access to Education, Adult Education, Adult Learning, Computer Mediated Communication
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