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Instructional Design | 4 |
Instructional Development | 4 |
Learner Controlled Instruction | 4 |
Student Motivation | 4 |
Instructional Innovation | 3 |
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Material Development | 2 |
Physics | 2 |
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Reports - Descriptive | 4 |
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Moshinskie, Jim – Performance Improvement, 2001
Focuses on creating extrinsic motivational techniques to complement the intrinsic needs of online learners. Discusses key points to focus on during the needs analysis stage for online instruction; strategies to create and maintain motivation during the course; motivational strategies to improve transfer of training back to the workplace after the…
Descriptors: Computer Assisted Instruction, Distance Education, Instructional Design, Instructional Development
Thoms, Karen Jarrett – 2001
This paper discusses motivation of adult learners. The first section discusses the adult learner, including the concepts of andragogy and pedagogy, as well as student-centered learning. The second section summarizes changing student demographics and predictions. The third section presents principles of adult learning. The fourth section covers…
Descriptors: Adult Learning, Adult Students, Andragogy, Instruction
Hannum, Wallace – Educational Technology, 2001
This instructional design blends a structured learning environment (the physics lesson) with an engaging, playful, simulated environment (roller coaster construction), putting into operation ideas from both cognitive and constructivist theories. Two instructional models are used: a general design model for creating instruction and a lesson design…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
Rieber, Lloyd P.; Matzko, Michael J. – Educational Technology, 2001
These designers approaches their physics lesson design task from the viewpoint of play. The designs, all having strong gaming influences, aim to be flexible enough to take advantage of the experience and ideas of a teacher working with a standard curriculum, yet interesting enough for students to want to continue exploring resources on their own…
Descriptors: Computer Games, Experiential Learning, Games, Instructional Design