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Rahim, Noor Faridah A. – Education for Information, 2013
A collaborative and knowledge sharing virtual activity on "Second Life" using a learner-centred teaching methodology was initiated between Temasek Polytechnic and The Hong Kong Polytechnic University (HK PolyU) in the October 2011 semester. This paper highlights the author's experience in designing and implementing this e-learning…
Descriptors: Foreign Countries, Cooperation, Knowledge Management, Sharing Behavior
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Light, Daniel; Pierson, Elizabeth – International Journal of Education and Development using Information and Communication Technology, 2014
Khan Academy, an online platform offering educational videos and exercises in different content areas, has awakened intense interest among foundations, multilateral organizations, policy makers, and educators about how this tool can help meet the educational challenges facing countries around the world. With support from Intel, Education…
Descriptors: Teaching Methods, Mathematics Instruction, Learner Engagement, Educational Technology
Wright, Jim – Education Digest: Essential Readings Condensed for Quick Review, 2006
Schools strive to educate fully every child who walks through their doors. Yet many schools find themselves burdened with large numbers of struggling learners who have not yet acquired the necessary foundation skills that are required in order for them to be able to master the curriculum successfully. Here, the author discusses the Universal…
Descriptors: Intervention, Educational Strategies, Learning Problems, Learning Strategies
Spudic, Linda – 2001
Perhaps some of the most engaging, unique, Web-based activities are virtual quests that take student participants along on real expeditions, following a team in the field as they explore new territory or do research on authentic scientific problems. Virtual quests, such as the MayaQuest expedition produced by Classroom Connect, are excellent…
Descriptors: Computer Simulation, Computer Uses in Education, Elementary Secondary Education, Experiential Learning
Hannum, Wallace – Educational Technology, 2001
This instructional design blends a structured learning environment (the physics lesson) with an engaging, playful, simulated environment (roller coaster construction), putting into operation ideas from both cognitive and constructivist theories. Two instructional models are used: a general design model for creating instruction and a lesson design…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
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DiSessa, Andra A.; And Others – Journal of Mathematical Behavior, 1991
A cooperative activity involving eight sixth grade students over five days focused on inventing static representations of motion. In generating, critiquing and refining numerous representations, strong metarepresentational competence was found. An intricate blend of the children's conceptual and interactional skills, their interest in and sense of…
Descriptors: Cooperative Learning, Elementary Education, Grade 6, Group Dynamics
Rieber, Lloyd P.; Matzko, Michael J. – Educational Technology, 2001
These designers approaches their physics lesson design task from the viewpoint of play. The designs, all having strong gaming influences, aim to be flexible enough to take advantage of the experience and ideas of a teacher working with a standard curriculum, yet interesting enough for students to want to continue exploring resources on their own…
Descriptors: Computer Games, Experiential Learning, Games, Instructional Design