NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lui, Andrew Kwok-Fai; Poon, Maria Hiu Man; Wong, Raymond Man Hong – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this study is to investigate students' decisions in example-based instruction within a novel self-regulated learning context. The novelty was the use of automated generators of worked examples and problem-solving exercises instead of a few handcrafted ones. According to the cognitive load theory, when students are in…
Descriptors: Decision Making, Demonstrations (Educational), Novelty (Stimulus Dimension), Automation
Peer reviewed Peer reviewed
Direct linkDirect link
Rahim, Noor Faridah A. – Education for Information, 2013
A collaborative and knowledge sharing virtual activity on "Second Life" using a learner-centred teaching methodology was initiated between Temasek Polytechnic and The Hong Kong Polytechnic University (HK PolyU) in the October 2011 semester. This paper highlights the author's experience in designing and implementing this e-learning…
Descriptors: Foreign Countries, Cooperation, Knowledge Management, Sharing Behavior
Peer reviewed Peer reviewed
Direct linkDirect link
Crippen, Kent J.; Earl, Boyd L. – Computers & Education, 2007
Studying worked examples and engaging in self-explanation are well supported strategies for developing self-regulated learning and improving student performance. Our efforts involve a design theory approach to creating a Web-based learning tool that uses the notion of a weekly quiz to draw students into an environment that supports the development…
Descriptors: Internet, Self Efficacy, Problem Solving, Learner Controlled Instruction
Spudic, Linda – 2001
Perhaps some of the most engaging, unique, Web-based activities are virtual quests that take student participants along on real expeditions, following a team in the field as they explore new territory or do research on authentic scientific problems. Virtual quests, such as the MayaQuest expedition produced by Classroom Connect, are excellent…
Descriptors: Computer Simulation, Computer Uses in Education, Elementary Secondary Education, Experiential Learning
Peer reviewed Peer reviewed
Pedersen, Susan – Journal of Interactive Learning Research, 2003
Examine students' motivational orientation (intrinsic/extrinsic) during problem-based learning (PBL), comparing it to their orientation during typical class activities. Participants were regular education students who used "Alien Rescue," a computer-based PBL program designed for sixth grade science. Implications of the findings for…
Descriptors: Computer Assisted Instruction, Computer System Design, Elementary Secondary Education, Higher Education
Peer reviewed Peer reviewed
Jones, Jean Ellen; Davenport, Melanie – Art Education, 1996
Defines self-regulated learning as a problem-solving or goal-directed process orchestrated by the student but influenced by others in the student's environment. Discovers that self-regulating programs in Japan and the United States are remarkably similar with some differences. Praises Japanese instructors' emphasis on effort over ability. (MJP)
Descriptors: Art Education, Comparative Education, Elementary Secondary Education, Foreign Countries
Zhang, Ping – 1997
A graduate distance course on Information Systems Analysis and Design was designed and delivered under the guidance of the following four philosophies: (1) an effective education is a learner-centered education; (2) distance students are more likely to experience situated learning and problem-based learning; (3) enforced learning should enable…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Mediated Communication, Computer System Design