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Lauer, Thomas E. – American Biology Teacher, 2003
Proposes a teaching strategy to teach ecological concepts and terminology through the use of games and simulations. Includes examples from physiological ecology, population ecology, and ecosystem ecology. (Author/SOE)
Descriptors: Active Learning, Ecology, Educational Games, Experiential Learning
Peer reviewed Peer reviewed
Freiermuth, Mark R. – Simulation & Gaming, 2002
Discusses a simulation used with computer science students studying English for specific purposes in a university technical writing class in Japan. Highlights include building a paper bridge as a project team; writing a technical proposal as a team; language learning goals; influence of a group's ability to work as a team; and student motivation.…
Descriptors: Collaborative Writing, Computer Science Education, Educational Objectives, English (Second Language)
Mazloff, Debra C. – 1997
During the past decade, many American companies have shifted their work styles from classically controlling management styles to self-motivating teams. For this reason, a few communication educators are now exploring alternative models of teaching. If students have the opportunity to experience many of the concepts covered in organizational…
Descriptors: Communication Skills, Educational Environment, Experiential Learning, Group Dynamics
Hannum, Wallace – Educational Technology, 2001
This instructional design blends a structured learning environment (the physics lesson) with an engaging, playful, simulated environment (roller coaster construction), putting into operation ideas from both cognitive and constructivist theories. Two instructional models are used: a general design model for creating instruction and a lesson design…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials