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Crystal Neumann – Online Journal of Distance Learning Administration, 2025
In today's dynamic and high-tech learning environment, offering flexible and innovative assignment options is crucial for engaging students across varied learning preferences and backgrounds. Alternative formats, such as gamification and storyboards, can boost engagement, spark creativity, and enhance learning outcomes in college classrooms. By…
Descriptors: Gamification, College Students, Learner Engagement, Student Motivation
Isabella Sauchelli; Georgina Heath; Amanda Richardson; Sally Lewis; Lisa-Angelique Lim – Student Success, 2024
Self-regulated learning (SRL) is associated with university student academic success outcomes, however students often need support to develop these skills. Technology-mediated feedback is one strategy that may aid educators in supporting students' SRL development. This study aims to explore whether a technology-mediated feedback strategy targeting…
Descriptors: Foreign Countries, Learning Strategies, Questionnaires, Self Management
Mariam Revishvili; Mzia Tsereteli – Cogent Education, 2024
The purpose of this study was to explore the psychological mechanism of self-regulated learning in a technology-enhanced learning environment and to develop a comprehensive model of its function. As a theoretical approach, we used Pintrich's model of Self-regulated learning. The mixed research methods were used in this study. First, we conducted…
Descriptors: Foreign Countries, Undergraduate Students, Independent Study, Technology Integration
Davy Tsz Kit Ng; Chee Wei Tan; Jac Ka Lok Leung – British Journal of Educational Technology, 2024
In recent years, AI technologies have been developed to promote students' self-regulated learning (SRL) and proactive learning in digital learning environments. This paper discusses a comparative study between generative AI-based (SRLbot) and rule-based AI chatbots (Nemobot) in a 3-week science learning experience with 74 Secondary 4 students in…
Descriptors: Student Empowerment, Learning Strategies, Self Management, Science Education
Melissa Kathleen Miller – ProQuest LLC, 2024
In the era of emerging technologies in the 21st Century classroom, secondary English Language Arts (ELA) students may exhibit complications in navigating literacy in blended learning environments. The purpose of this research study focused on addressing a gap in the current literature in these specific areas to investigate the relationship between…
Descriptors: Secondary School Teachers, Language Arts, Teaching Methods, Educational Practices
Mustafa Çagri Gürbüz – International Journal of Modern Education Studies, 2025
The Self-Regulation for Learning -- Online (SRL-O) scale was developed to encompass a broad range of motivational beliefs and learning strategies commonly used in online or blended learning environments. This study aims to determine the validity and reliability of the SRL-O scale, developed by Broadbent et al. (2023) to address shortcomings in…
Descriptors: Self Management, Online Courses, Technology Uses in Education, Blended Learning
George Hanshaw; Joanna Vance; Craig Brewer – Open Praxis, 2024
This study examines the impact of AI course assistants on student learning experiences in online undergraduate courses at Los Angeles Pacific University. A controlled experiment involving 92 students across treatment and control groups was conducted to evaluate the effectiveness of AI assistants developed by Nectir. The treatment group had access…
Descriptors: Instructional Effectiveness, Artificial Intelligence, Student Experience, Undergraduate Students
Melian-Melian, Juan A.; Martin-Gutierrez, Jorge – SAGE Open, 2020
The proactive role of university students demands that teaching staff engage in attempts at motivating students to make greater efforts at building knowledge by providing them with resources that facilitate learning. This paper provides details of a study that has involved designing and building Learning Objects (LOs) for Architectural Graphic…
Descriptors: Student Motivation, College Students, Resource Units, Goal Orientation
Rebekah Leigh Hannon – ProQuest LLC, 2020
The purpose of this action research was to determine if motivation and perception of adult learners enrolled in a GED program at the Small Town Adult Education Center in South Carolina were affected by the use of communicative technologies and improved student-teacher relationships. This study focused on three overarching research questions. The…
Descriptors: Adult Education, High School Equivalency Programs, Technology Uses in Education, Teacher Student Relationship
Durak, Hatice Yildiz – Journal of Educational Computing Research, 2020
The objective of this study is to construct a model which explains and predicts the relations of university students' cyberloafing behaviors with demographic and academic variables at computing courses where online social networking sites are utilized for education and is to review whether there is longitudinal effect on these relations in terms…
Descriptors: Educational Technology, Technology Uses in Education, Social Media, Student Behavior
Kluchnyk, Maria; Grad, Roland; Pluye, Pierre; Thomas, Aliki – Education for Information, 2020
Spaced education (SE) is a learning strategy that can improve long-term knowledge retention. Inspired by the concept of SE, we conducted a mixed methods study of a smartphone application (app) as a platform of SE. Objectives were to: (phase 1 quantitative) estimate the extent to which weekly alerts on the app can stimulate medical residents to…
Descriptors: Intervals, Learning Strategies, Retention (Psychology), Graduate Medical Education
Hanif, Muhammad – Anatolian Journal of Education, 2020
The purpose of this study was to assess learners' self-regulated learning (SRL) levels and the effect toward an attitude of m-learning adoption in assisting English learning. By using m-learning, students were expected to have a flexible way to learn and gained self-regulated learning since it would help them to learn based on their pace of…
Descriptors: Self Management, English (Second Language), Educational Technology, Technology Uses in Education
Yilmaz, Ramazan; Yurdugül, Halil – Journal of Computing in Higher Education, 2018
The purpose of this study is to find out the level of cyberloafing behaviors of the students in information technologies (IT) classrooms; and to examine the relationship between cyberloafing behaviors and the psycho-social perceptions, attitudes and motivation for the courses and learning strategies. Correlational method was utilized; and…
Descriptors: Educational Technology, Technology Uses in Education, Student Behavior, Correlation
Sullivan, Angela Lene – ProQuest LLC, 2018
Modern day students in higher education are challenged by the daily struggle of balancing life outside of school, the impetus to use technology in many aspects of their daily tasks, and their self-identified placement along the Self-Determination Theory continuum; however, gamifying a class may benefit students needing motivational incentives as a…
Descriptors: Recognition (Achievement), Information Storage, College Students, Technology Uses in Education
Lin, Yen-Ting; Tseng, Yu-Ming; Lee, Yi-Sheng; Wang, Tz-Chi; Tsai, Shu-I; Yi, Yun-Jhih – Educational Technology & Society, 2018
Recently, the development of local cultural features and tourism has become important in Taiwan. To support local cultural education, relevant studies have developed outdoor learning approaches and integrated mobile technology to connect real-world and digital-world learning resources. Nevertheless, the above-mentioned developments are usually…
Descriptors: Foreign Countries, Educational Games, Cultural Influences, Tourism