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Showing 1 to 15 of 16 results Save | Export
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Ashley Bough – Irish Educational Studies, 2023
Aim: Initially, this paper delves into the connection between Irish society and Project-Based Learning (PBL) and curriculum, exploring how this connection has influenced the evolution of Digital Spaces (DS). It positions the origins of the Transition Year Program (TYP) in Ireland within the context of societal and political changes that are…
Descriptors: Foreign Countries, Active Learning, Student Projects, Transitional Programs
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Dong, Dapeng; Butler, Robert; Herbert, John – Journal of Further and Higher Education, 2022
While incorporating project-based exercise is a common practice in software engineering education, few studies have been conducted in investigating how real-world project development influences university students' proactive learning and knowledge transformation. This study aims to evaluate the effectiveness of developing real-world projects with…
Descriptors: Computer Software, Computer Science Education, Student Projects, College Students
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Müller, Stefan – Journal of Educational Technology Systems, 2023
Lectures and seminars increasingly strive for continuous interactions between learners and the instructor. I study whether the communication program Slack contributes to these goals by analyzing daily activity statistics in methodological and project-based postgraduate courses at an Irish university. Both semester-long courses were taught online…
Descriptors: Computer Mediated Communication, Computer Software, Peer Relationship, Cooperative Learning
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White, P. J.; Kennedy, Con – Industry and Higher Education, 2022
Creative problem-solving has been identified as one of the most critical future-proof skillsets we can develop in our society. When educating future designers, entrepreneurship skills are now considered essential; however, designers find it difficult to establish themselves as entrepreneurs. Therefore, graduate designers are increasingly in need…
Descriptors: Creativity, Problem Solving, Entrepreneurship, Design
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Cosgrove, Thomas; O'Reilly, John – European Journal of Engineering Education, 2020
Engineering education is appropriately concerned with technical problem solving. However, the philosophical tradition has periodically asserted that technical rationality is but one mode of rationality. Informed by experience in both design practice and engineering education the authors agree with Donald Schön that professional artistry is an…
Descriptors: Epistemology, Engineering Education, Outcomes of Education, Creativity
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Eadaoin J. Slattery; Deirdre Butler; Michael O'Leary; Kevin Marshall – Irish Educational Studies, 2024
Minecraft Education is a popular digital game-based learning platform designed for use in educational settings. This study explores teachers' experiences of using Minecraft Education as an educational tool to foster the development of key competencies and skills in students. Semi-structured interviews with Irish primary school teachers (N = 11)…
Descriptors: Game Based Learning, Video Games, Technology Uses in Education, Teaching Experience
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Dowdall, Shane; Hlobaz, Artur; Milczarski, Piotr; O'Reilly, Derek; Podlaski, Krzysztof; Stawska, Zofia – Informatics in Education, 2021
The development of communication and other soft skills among computer science students is not usually an easy task. Often, curricula focus on technical skills, with team projects being used for the improvement of communication skills. However, these teams usually comprise solely of computer science students. In this paper, we present a didactical…
Descriptors: Foreign Countries, Computer Science Education, Soft Skills, Skill Development
Cunha, Arthur J. – ProQuest LLC, 2017
Globalization, although not a new phenomenon, has had a significant impact on the way the world operates. It has been suggested that 10 events in recent history have led to a "flattening" of the world that has made it easier for smaller countries to gain access to knowledge and compete on a global level. Ireland has reaped the benefits…
Descriptors: 21st Century Skills, STEM Education, Global Approach, Active Learning
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Sullivan, Kevin; Bray, Aibhín; Tangney, Brendan – Technology, Pedagogy and Education, 2021
Twenty-first-century (21 C) skills need to be taught intentionally and well, using pedagogical approaches that engage students and help them learn both skills and curriculum content. This article describes an instrumental case study of an out-of-school education programme (Bridge21) designed to help students develop 21 C skills. In order to…
Descriptors: 21st Century Skills, Communication Skills, Thinking Skills, Technological Literacy
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Chance, Shannon; Duffy, Gavin; Bowe, Brian – European Journal of Engineering Education, 2020
Convincing teachers to implement pedagogical innovations is notoriously hard. This research project investigated the shift in pedagogical approach among a small group of faculty as they replaced traditional lecture-based methods with problem-based learning projects. Interviews were conducted with eight drivers of this change, around the question:…
Descriptors: Grounded Theory, Phenomenology, Comparative Analysis, Teaching Methods
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Beagon, Úna; Niall, Dervilla; Ní Fhloinn, Eabhnat – European Journal of Engineering Education, 2019
This study explores students' perceptions of the effectiveness of a Problem-Based Learning (PBL) design project, taken as part of a first-year engineering module, in developing professional skills needed for engineering practice. Students completed surveys before and after the PBL group project, and produced personal reflections on the process.…
Descriptors: Problem Based Learning, Student Attitudes, Skill Development, Engineering Education
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Lawlor, John; Conneely, Claire; Oldham, Elizabeth; Marshall, Kevin; Tangney, Brendan – Technology, Pedagogy and Education, 2018
There have been calls for decades by many educational writers and commentators for a new model of learning to facilitate what is generally described as twenty-first-century learning. Central to this challenge is the required shift in responsibility for who leads and owns the learning--from teacher to student. Such a shift requires a pragmatic…
Descriptors: Teamwork, Cooperative Learning, Technology Uses in Education, Models
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Helm, Francesca, Ed.; Beaven, Ana, Ed. – Research-publishing.net, 2020
Virtual exchange is gaining popularity in formal and non-formal education, partly as a means to internationalise the curriculum, and also to offer more sustainable and inclusive international and intercultural experiences to young people around the world. This volume brings together 19 case studies (17 in higher education and two in youth work) of…
Descriptors: Foreign Countries, International Educational Exchange, Higher Education, Youth Programs
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Sullivan, Kevin; Marshall, Kevin; Tangney, Brendan – Journal of Information Technology Education: Innovations in Practice, 2015
This research study explores peer teaching and learning without a domain expert teacher, within the context of an activity where teams of second level students (~16 years old) are required to create a learning experience for their peers. The study looks at how participants would like to be taught and how they would teach their peers if given the…
Descriptors: Peer Teaching, Secondary School Students, Workshops, Learning Experience
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Gavin, K. – European Journal of Engineering Education, 2011
This paper describes the use of project-based learning to teach design skills to civil engineering students at University College Dublin (UCD). The paper first considers the development of problem-based leaning (PBL) as a tool in higher education. The general issues to be considered in the design of the curriculum for a PBL module are reviewed.…
Descriptors: Expertise, Engineering Education, Student Projects, Student Attitudes
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