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Joachim Svärd; Konrad Schönborn; Jonas Hallström – Research in Science & Technological Education, 2024
Background: Authenticity in schools has been highlighted as important for improving students' engagement and learning, and to prepare them for future job markets, especially in science and technology. Purpose: This study investigates students' perceived authenticity of a developed innovation project when implemented in an upper secondary…
Descriptors: Foreign Countries, Secondary School Students, Student Attitudes, Authentic Learning
Abramenka-Lachheb, Victoria – International Journal on E-Learning, 2022
The purpose of this study was to two-fold. First, it aimed to provide a description of the design process of a fully online public health course with a special emphasis on an authentic learning project. The authentic project in this course was designed in compliance with the competencies put forth by the Academy for Gerontology in Higher Education…
Descriptors: Authentic Learning, Student Projects, Distance Education, Electronic Learning
Mebert, Laura; Barnes, Roy; Dalley, Jacqueline; Gawarecki, Leszek; Ghazi-Nezami, Farnaz; Shafer, Gregory; Slater, Jill; Yezbick, Erin – Higher Education Pedagogies, 2020
Ample research has identified several features of a learning experience likely to enhance student learning, including collaboration, open-ended exploration, and problem-based learning in real-life scenarios. Missing is a model of how instructors might combine these elements into a single project that works flexibly across disciplines and…
Descriptors: Learner Engagement, Cooperative Learning, Active Learning, Student Projects
Garrett, Lauretta; Guest, Kelly; Shannon, David; Lee, Byunghoon; Huang, Li; Charleton, Maria Calhoun; Qazi, Mohammed; Kim, Youngsoo – Journal of Research on Technology in Education, 2020
This study investigated personalization as an innovation that can be used to impact college mathematics achievement. In the reported study, similar tasks using personalized data and teacher-selected data were implemented in courses in both 4-year and 2-year colleges. Pre- and posttests and student work were analyzed to examine the impact of…
Descriptors: Mathematics Instruction, College Mathematics, Mathematics Achievement, Educational Technology
Schafer, Zachary C.; Scharmann, Lawrence C. – Science Teacher, 2021
Many students possess their own unique potential and "genius," but seem to base their worth on the status of grades instead of their connection to education itself. Antonio Salieri, for instance, created wonderful, emotionally binding music throughout his lifetime. Salieri however, never saw the beauty in his work because Mozart, a child…
Descriptors: Musicians, Musical Composition, Aesthetics, Gifted
Yazdanpanah, Ramin – English Teaching Forum, 2019
Teaching in Vietnam recently, I had opportunities to work with some amazing students and teachers. Being in such a position lent itself well to cultural exchanges inside and outside the classroom. However, it was clear to me, to my colleagues, and I believe to the majority of students that there was a need to dig deeper--to move beyond the…
Descriptors: Student Projects, Foreign Countries, Active Learning, English (Second Language)
Warr, Melissa; West, Richard E. – Interdisciplinary Journal of Problem-based Learning, 2020
This article describes the implementation of an interdisciplinary design studio as a means to teach creative problem-solving through project-based learning. "Learning and Innovation Skills" has been designated as a core skill that students need to be successful in today's world, and project-based learning is one approach to helping…
Descriptors: Interdisciplinary Approach, Student Projects, Active Learning, Teaching Methods
Ellis, Heidi J. C.; Hislop, Gregory W.; Jackson, Stoney; Postner, Lori – ACM Transactions on Computing Education, 2015
Providing students with the professional, communication, and technical skills necessary to contribute to an ongoing software project is critical, yet often difficult in higher education. Involving student teams in real-world projects developed by professional software engineers for actual users is invaluable. Free and Open Source Software (FOSS)…
Descriptors: Teamwork, Open Source Technology, Computer Software, Social Values