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Brennan, Karen; Blum-Smith, Sarah; Peters, Laura; Kang, Jane – ACM Transactions on Computing Education, 2022
Student-directed projects--projects in which students have individual control over what they create and how to create it--are a promising practice for supporting the development of conceptual understanding and personal interest in K-12 computer science classrooms. In this article, we explore a central (and perhaps counterintuitive) design…
Descriptors: Elementary School Teachers, Secondary School Teachers, Cooperative Learning, Active Learning
Hardin, Caroline D. – ACM Transactions on Computing Education, 2021
Hackathons, the time-bound collaborative project-based computer science competitions increasingly popular with computer science students, are one of the largest-scale innovations in computing education of the past decade. This research examined three hackathons and 46,500 surveys to find that educational benefits were unequal between genders in…
Descriptors: Gender Differences, Cooperative Learning, Active Learning, Student Projects
Saltz, Jeffrey S.; Heckman, Robert R. – ACM Transactions on Computing Education, 2018
This article reports on a sequential mixed-methods research study, which compared different approaches on how to guide students through a semester-long data science project. Four different methodologies, ranging from a traditional "just assign some intermediate milestones" to other more Agile methodologies, were first compared via a…
Descriptors: Cooperative Learning, Student Projects, Computer Science Education, Methods
Clarke, Peter J.; Davis, Debra L.; Chang-Lau, Raymond; King, Tariq M. – ACM Transactions on Computing Education, 2017
Software continues to affect a major part of our daily lives, including the way we use our phones, home appliances, medical devices, and cars. The pervasiveness of software has led to a growing demand for software developers over the next decade. To ensure the high quality of software developed in industry, students being trained in software…
Descriptors: Computer Software, Undergraduate Students, Computer Science Education, Online Catalogs
Billingsley, William; Torbay, Rosemary; Fletcher, Peter R.; Thomas, Richard N.; Steel, Jim R. H.; Süß, Jörn Guy – ACM Transactions on Computing Education, 2019
One of the challenges of global software engineering courses is to bring the practices and experience of large geographically distributed teams into the local and time-limited environment of a classroom. Over the last 6 years, an on-campus studio course for software engineering has been developed at the University of Queensland (UQ) that places…
Descriptors: Computer Science Education, Universities, Undergraduate Students, Teaching Methods
Largent, David L. – ACM Transactions on Computing Education, 2016
To prepare graduates for today's work environment, they must be immersed in positive (and perhaps negative) small group experiences in their courses, which will in turn provide a basic understanding of how teams form and develop over time. In the fall of 2009, we started exploring how software development teams form and interact in a computer…
Descriptors: Student Attitudes, Cooperative Learning, Group Dynamics, Group Structure
Vasilevskaya, Maria; Broman, David; Sandahl, Kristian – ACM Transactions on Computing Education, 2015
In a modern computing curriculum, large-project courses are essential to give students hands-on experience of working in a realistic software engineering project. Assessing such projects is, however, extremely challenging. There are various aspects and trade-offs of assessments that can affect course quality. Individual assessments may fairly…
Descriptors: Computer Science Education, Student Projects, Models, Active Learning
Marshall, Linda; Pieterse, Vreda; Thompson, Lisa; Venter, Dina M. – ACM Transactions on Computing Education, 2016
Employers require software engineers to work in teams when developing software systems. It is therefore important for graduates to have experienced teamwork before they enter the job market. We describe an experiential learning exercise that we designed to teach the software engineering process in conjunction with teamwork skills. The underlying…
Descriptors: Student Participation, Teamwork, Computer Software, Programming
Borstler, Jurgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2016
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element...to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide an opportunity for students to put their education into practice and prepare them for their professional careers. The aim…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Psychological Patterns
Pastel, Robert; Seigel, Marika; Zhang, Wei; Mayer, Alex – ACM Transactions on Computing Education, 2015
Experience working in multidisciplinary teams is important both to prepare Computer Science (CS) students for industry and to improve their communication with teammates from disciplines other than their own. This article describes the evolution and results of collaborations among three courses: an undergraduate CS course about user interface…
Descriptors: Interdisciplinary Approach, Group Dynamics, Authentic Learning, Student Projects
Börstler, Jürgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2015
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element … to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide students an opportunity to put their education into practice and prepare them for their professional careers. The aim of…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Teaching Methods