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Romero, Margarida; Arnab, Sylvester; De Smet, Cindy; Mohamad, Fitri; Minoi, Jacey-Lynn; Morini, L. – Electronic Journal of e-Learning, 2019
We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research,…
Descriptors: Foreign Countries, Game Based Learning, Design, Cooperative Learning
Ng, Vincent; Lau, Chloe; Shum, Pearl – Electronic Journal of e-Learning, 2012
Recently, there are many good examples of how multi-disciplinary learning can support students to learn collaboratively and not solely focus on a single professional sector. During the Fall 2011 and Spring 2012 semesters, we have attempted to gather students studying different professional domains together. Students from the Department of…
Descriptors: Partnerships in Education, Electronic Learning, Internet, Databases
Drinkwater, Philip M.; Adeline, Christine M.; French, Simon; Papamichail, K. Nadia; Rickards, Tudor – Electronic Journal of e-Learning, 2004
Manchester Business School employs a distinctive approach to learning known as the Manchester Method which is based on the principle that the most effective and rewarding way to learn and remember is through a practical reflective, live/real project-based approach. This paper investigates the use of a collaboration and information sharing…
Descriptors: Foreign Countries, Information Technology, Active Learning, Student Projects