Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 14 |
Since 2016 (last 10 years) | 25 |
Since 2006 (last 20 years) | 38 |
Descriptor
Cooperative Learning | 55 |
Distance Education | 55 |
Student Projects | 55 |
Computer Mediated… | 26 |
Foreign Countries | 26 |
Teaching Methods | 22 |
Educational Technology | 19 |
Active Learning | 17 |
Electronic Learning | 17 |
Online Courses | 15 |
Higher Education | 14 |
More ▼ |
Source
Author
Cameron, Bruce A. | 2 |
Morgan, Kari | 2 |
Williams, Karen C. | 2 |
Adrienne A. Wallace | 1 |
An, Heejung | 1 |
Andernach, Toine | 1 |
Bastiaens, Theo J., Ed. | 1 |
Bauer, Ciarán | 1 |
Berland, Leema | 1 |
Billingsley, William | 1 |
Blandin, Bernard | 1 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 2 |
Administrators | 1 |
Practitioners | 1 |
Students | 1 |
Location
Taiwan | 4 |
Turkey | 4 |
Germany | 3 |
Ireland | 3 |
Australia | 2 |
China | 2 |
Georgia | 2 |
Japan | 2 |
Arizona | 1 |
Brazil | 1 |
California (Irvine) | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Suartama, I. Kadek; Simamora, Alexander Hamonangan; Susiani, Ketut; Suranata, Kadek; Yunus, Muhammad; Tisna MS, Gede Doddy – Journal of Education and e-Learning Research, 2023
The emergence of online learning has become important during the COVID -19 pandemic due to the advent of internet technology. The unpreparedness of planning and implementing online learning has caused many problems during the pandemic such as limited or monotonous academic materials as well as difficulty in organizing activities and student…
Descriptors: Gamification, Case Method (Teaching Technique), Student Projects, Active Learning
Müller, Stefan – Journal of Educational Technology Systems, 2023
Lectures and seminars increasingly strive for continuous interactions between learners and the instructor. I study whether the communication program Slack contributes to these goals by analyzing daily activity statistics in methodological and project-based postgraduate courses at an Irish university. Both semester-long courses were taught online…
Descriptors: Computer Mediated Communication, Computer Software, Peer Relationship, Cooperative Learning
Mangione, Giuseppina Rita Jose; Cannella, Giuseppina – Technology, Knowledge and Learning, 2021
Mountain, insular and internal areas represent 70 percent of the Italian land with a population that experiences many difficulties in daily living due to territorial constraints. Nevertheless, it is extremely important to guarantee equal opportunities and services to those who live on the mountains and small islands of the country. Distance…
Descriptors: Small Schools, Rural Schools, Distance Education, Teaching Methods
Raymundo, Maria Rowena D. R. – Asian Association of Open Universities Journal, 2020
Purpose: Higher education institutions (HEIs) frequently overlook the importance of encouraging creative thinking in students. A review of the prevailing practices in a fully online tertiary distance education (DE) institution revealed a lack of learning activities that foster creativity. The study aims to find out whether the creative…
Descriptors: Creativity, Electronic Learning, Cooperative Learning, Student Projects
Wu, Liang Li; Zhu, Edward; Callaghan, Caitlin; Irwin, Derek; Reinsdorf, Dylan; Swanson, Veronica; Zwirn, Austin; Reinkensmeyer, David – Advances in Engineering Education, 2020
To provide a project-based learning experience during the COVID-19 outbreak, we mailed experimental kits to 285 undergraduate students and developed curriculum for a multi-player online robot simulation game. Students successfully achieved cognitive objectives and rated the remote learning experience comparably to the prior-year in-person…
Descriptors: Educational Change, Active Learning, Student Projects, Engineering Education
Namin, Aidin; Ketron, Seth C.; Kaltcheva, Velitchka D.; Winsor, Robert D. – Journal of Management Education, 2021
Given the central role that excellent presentation skills plays in management, methods for better developing these skills represent an important area of focus in business education. Rapidly evolving distributed (distance) technologies have compelled businesses to reimagine practices in most areas, and presentations are no exception. In the present…
Descriptors: Public Speaking, Student Projects, Asynchronous Communication, Video Technology
Boisadan, Andréa; Viazzi, Céline; Bourgognon, Christophe; Blandin, Bernard; Buisine, Stéphanie – Interdisciplinary Journal of Problem-based Learning, 2022
During the first lockdown due to COVID-19 pandemic, project-based learning (PBL) had to be implemented remotely. To gain knowledge on this learning context, we monitored motivation (in Self-Determination Theory framework), flow, social identification and self-rated performance during a 10-day project conducted with 281 engineering students. Final…
Descriptors: Distance Education, Student Projects, Student Motivation, COVID-19
McKenzie, Brian – Journal of University Teaching and Learning Practice, 2023
Collaborative worldbuilding is an ideal digital writing project for promoting critical thinking about contemporary issues, developing and applying disciplinary expertise writing transfer, and building digital literacies. In the context of the global COVID-19 pandemic where the student experience was characterised by isolation, collaborative…
Descriptors: Games, Collaborative Writing, Cooperative Learning, Student Projects
Czauderna, André; Guardiola, Emmanuel – Higher Education Studies, 2021
The development of digital games over physical distance is a common practice in the gaming industry, yet widely neglected in the curricula of digital game development programs at university level. The coronavirus pandemic, however, pushed project-oriented game programs all over the world towards an implementation of ad hoc approaches to remote…
Descriptors: Computer Mediated Communication, Video Games, Teaching Methods, Distance Education
An, Heejung; Sung, Woonhee; Yoon, So Yoon – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article presents a collaborative maker project integrating the arts in a synchronous online environment. Based on the Thinkering, Making, Sharing, and Reflecting (TMSR) model, the four components of hands-on, minds-on, hearts-on, and social-on learning were integrated into an online collaborative maker project involving arts, music, and…
Descriptors: Cooperative Learning, Social Emotional Learning, Art Activities, Coding
Adrienne A. Wallace; Keith A. Quesenberry; Michael K. Coolsen – Journalism and Mass Communication Educator, 2024
Integration of project management collaboration software has been suggested for group experiential project courses in advertising, public relations (PR), marketing, and strategic communications. But little research has been conducted on using these tools. This study sought to gauge student perceptions toward the use of project management…
Descriptors: Student Projects, Cooperative Learning, Computer Software, Technology Uses in Education
Cirit-Isikligil, Nazli Ceren; Günay, Devrim – Novitas-ROYAL (Research on Youth and Language), 2022
This study highlights the implications, potentials, and challenges of an attempt to conduct the final project of a tertiary level course in a fully online learning environment following the outbreak of the COVID-19 pandemic. The aim of the study is to investigate the English language teaching (ELT) pre-service teachers' (PST) (n=46) preferences of…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, COVID-19
Bastiaens, Theo J., Ed. – Association for the Advancement of Computing in Education, 2021
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place online July…
Descriptors: Educational Media, Conferences (Gatherings), Electronic Learning, Distance Education
Culha, Ilkay – Journal of Pedagogical Research, 2019
In recent years; expectations, personality traits and learning styles vary between generations as a result of the changes in traditional lifestyle and the development of technology. In particular the members of generation Z, who start to use internet from an early age, are recommended to be educated with rather innovative teaching styles different…
Descriptors: Active Learning, Teaching Methods, Nursing Education, Cooperative Learning
Miller, Emily C.; Reigh, Emily; Berland, Leema; Krajcik, Joseph – Journal of Science Teacher Education, 2021
Project-based learning (PBL) is a long-standing curricular model that has been argued to support equity-based goals in science learning. Yet, little is known about how PBL can be implemented effectively and equitably in the context of virtual instruction. This comparative case study follows two elementary science teachers as they transition to…
Descriptors: Science Instruction, Teaching Methods, Student Projects, COVID-19