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Showing 1 to 15 of 68 results Save | Export
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Tofighi, Maryam – Marketing Education Review, 2022
This research investigates the effectiveness of incorporating a client-based project in an undergraduate course by comparing it with a non-client-based project. This study utilizes quantitative (i.e., experiment) and qualitative (i.e., in-depth interviews) methods to examine the impact of client-based projects on students' course performance and…
Descriptors: Marketing, Business Administration Education, Student Projects, Undergraduate Students
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Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
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Rita N. To – Marketing Education Review, 2024
The Packaging Mockup Project directs students to (1) learn the basic tools in the Adobe Photoshop application, (2) research and create a new brand concept for different product categories, and (3) design an original packaging mockup of their own brand concept. This project is designed to allow students to apply what they learn about branding as…
Descriptors: Design, Computer Software, Visual Aids, Editing
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Whited, Jennifer; Boult, Johanna – Teaching and Learning in Communication Sciences & Disorders, 2021
The study investigated the effectiveness of a multicultural project implemented for the purpose of infusing multicultural instruction into a graduate level infant language disorders class in a speech-language pathology graduate program. The participants were 24 graduate students who ranged in age from 23-32, 20 were white, 4 were Black. A pretest…
Descriptors: Multicultural Education, Experiential Learning, Student Projects, Active Learning
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Sanders Jones, Janine; Olson, John R.; Southard, Peter – INFORMS Transactions on Education, 2021
This paper describes how the Operations and Supply Chain Management Department at the University of St. Thomas uses kaizen events as a vehicle to integrate undergraduate and professional programs with local area organizations. A unique business collaboration was created where the faculty members led an actual lean kaizen event at a local…
Descriptors: College Students, Experiential Learning, Brainstorming, School Business Relationship
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Vergara-Castan~eda, Arely; Cha´vez-Miyauchi, Toma´s-Eduardo; Beni´tez-Rico, Adriana; Ogando-Justo, Ana-Bele´n – Journal of Chemical Education, 2021
Actions taken to control the propagation of COVID-19 forced most activities to switch into an online environment. Education was no exception. In most of the cases the transition turned out well, and online education proved to be a good alternative to the traditional model. However, in the case of practical courses, the situation is quite different…
Descriptors: Student Projects, Active Learning, Chemistry, Science Instruction
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Ebbini, Genell W. – Journal of Experiential Education, 2022
Background: Biophilia is becoming an important theme in contemporary design practice. Research in this area has demonstrated measurable improvements in human health and wellbeing when built environments are able to connect people to nature. However, there is much debate about how design students can best learn to fluidly implement biophilic…
Descriptors: Experiential Learning, Physical Environment, Student Projects, Active Learning
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Todd J. Allen – Language, Culture and Curriculum, 2025
Linguistic landscape (LL) projects, an experiential learning approach, enhance students' intercultural communication (IC) skills by exposing them to linguistic and cultural diversity in their communities (Li et al., 2022. Developing beginning language learners' (meta-) cultural understanding via student-led Linguistic Landscape research.…
Descriptors: Experiential Learning, Intercultural Communication, Second Language Learning, Second Language Instruction
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Yu-Shan Chang; Yen-Yin Wang; Yu-Te Ku – Interactive Learning Environments, 2024
Given the importance of innovation, artificial intelligence (AI) education, and online learning during the COVID-19 pandemic, we explored the effects of science, technology, engineering, art, and mathematics (STEAM) hands-on learning on online AI learning and creativity. We also analyzed the effects of creative emotions on AI learning using facial…
Descriptors: Electronic Learning, STEM Education, Experiential Learning, Artificial Intelligence
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Hilal Karabulut; Hasan Gökçe; Ishak Afsin Kariper – Innovations in Education and Teaching International, 2025
The main purpose of this study is to reveal the opinions of science teacher candidates regarding the implementation of Discovery Learning-Based STEM Education in distance education with Applied Activities. The study was designed as a case study. Participants were first given basic chemistry education and introduced to the concepts of STEM,…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Grade 3
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Habib, Maki K.; Nagata, Fusaomi; Watanabe, Keigo – Education Sciences, 2021
The development of experiential learning methodologies is gaining attention, due to its contributions to enhancing education quality. It focuses on developing competencies, and build-up added values, such as creative and critical thinking skills, with the aim of improving the quality of learning. The interdisciplinary mechatronics field…
Descriptors: Experiential Learning, Thinking Skills, Engineering Education, Teaching Methods
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Heinrich, William F.; Louson, Eleanor; Blommel, Caroline; Green, Aalayna R. – Innovative Higher Education, 2021
This study explores a case of coaching deployed in experiential, interdisciplinary, and project-based courses. This study follows coaching in two courses that operated on a high-impact practice framework. In these courses, coaching was experienced by both students and faculty as a critical feature of the success of the courses. Students showed…
Descriptors: Coaching (Performance), Experiential Learning, Place Based Education, Active Learning
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Langlais, Michael R. – Journal of Experiential Education, 2018
Background: Family Life Education Methodology (FLEM) is an integral component of the family science collegiate curriculum. Given the range of topics and that material is not immediately interesting to students, teaching FLE courses is consistently reported as difficult. Purpose: The goal of this study is to evaluate an experiential learning…
Descriptors: Experiential Learning, Family Life Education, Student Projects, Undergraduate Students
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Isa, Zaharah Che; Azid, Nurulwahida – International Journal of Evaluation and Research in Education, 2021
Project based learning (PBL) has long been used especially in developing countries. Various results of PBL-related studies have also been found to be effective and have a positive impact on students. However, although it has been introduced in Malaysia, it is still considered foreign to students and teachers. Therefore, this study was conducted to…
Descriptors: Vocational Education, Active Learning, Student Projects, Learning Processes
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Czaplinski, Iwona; Turner, Ian W.; Helmstedt, Kate; Corry, Paul; Mallet, Dann G. – International Journal of Mathematical Education in Science and Technology, 2021
In this paper, we consider the perceived effectiveness of using industry-based transdisciplinary, complex problems as a vehicle for final year undergraduate mathematics students to apply their knowledge and skills in realistic settings, preparing them for the world of work. The discussion centres on a recently designed, implemented and evaluated…
Descriptors: College Mathematics, College Seniors, Undergraduate Students, Relevance (Education)
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