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Showing all 12 results Save | Export
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Andrew Olewnik; Randy Yerrick; Mike Eastman – European Journal of Engineering Education, 2024
This study explores students' initial engagement with ill-structured problems before and after the introduction of engineering problem typology as a framework for problem engagement and reflection. Using problem discussions, debrief interviews, and qualitative analysis of written artifacts, we considered observed changes to students' initial…
Descriptors: Undergraduate Students, Engineering Education, Problem Solving, Classification
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Alejandra J. Magana; Aparajita Jaiswal; Theodora Loyce Amuah; Mariana Zamora Bula; Mohammad Shams Ud Duha; Jennifer C. Richardson – IEEE Transactions on Education, 2024
Contribution: The study characterizes aspects of cognitive and metacognitive dimensions of team cognition of software development teams in educational settings. Background: The software development industry requires software engineers and developers to work in teams; for this, there is substantial research on teamwork in the context of the…
Descriptors: Computer Software, Engineering Education, Undergraduate Students, Teamwork
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Isabel Miller; Sara Lamer; Aidan Brougham-Cook; Karin J. Jensen; Holly M. Golecki – Biomedical Engineering Education, 2022
Mental health challenges have been rising across college campuses. To destigmatize wellness practices and promote student mental health, we present a novel technical project in an introductory bioengineering course that explores stress management techniques through physiology, biosensors, and design. We hypothesize that if students measure…
Descriptors: Equipment, Biology, Engineering Education, Mental Health
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Raza, Ali; Hasib, Maheen – IEEE Transactions on Education, 2023
Contribution: This article provides a teaching methodology which combines project-based learning, self-regulated learning (SRL), and design projects (DPs) to improve the preparedness of students for computing science-related internships. The methodology is supported by the implementation of the educational technology that transforms the way…
Descriptors: Educational Change, Distance Education, Equal Education, Internship Programs
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Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition
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Sabag, Nissim; Trotskovsky, Elena; Waks, Shlomo – European Journal of Engineering Education, 2014
This article describes examples of reflection documented in a longitudinal research comprising two studies: a three-year three-stage study on technology project-based learning (TPBL) and a three-year two-stage study on engineering thinking (ET). Both studies used qualitative tools such as interviews, active observations, and document analysis.…
Descriptors: Foreign Countries, Reflection, Longitudinal Studies, Qualitative Research
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Lawanto, Oenardi; Butler, Deborah; Cartier, Sylvie; Santoso, Harry; Lawanto, Kevin; Clark, David – Design and Technology Education, 2013
This exploratory study evaluated self-regulated learning (SRL) strategies of 27 students in grades 9-12 during an engineering design project. The specific focus of the study was on student task interpretation and its relation to planning and cognitive strategies in design activities. Two research questions guided the study: (1) To what degree was…
Descriptors: Self Management, Learning Strategies, Metacognition, High School Students
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Barak, Moshe – European Journal of Engineering Education, 2012
Project-based learning is undoubtedly one of the best instructional methods for developing students' broad learning capabilities, beyond teaching specific subject matter. However, experienced engineering teachers often tend to concentrate on merely teaching pupils the technical side of project work. This paper describes a programme aimed at…
Descriptors: Student Projects, Active Learning, Teaching Methods, Metacognition
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Hong, Jon-Chao; Chen, Mei-Yung; Wong, Ashley; Hsu, Tsui-Fang; Peng, Chih-Chi – International Journal of Technology and Design Education, 2012
In a contest featuring hands-on projects, college students were required to design a simple crawling worm using planning, self-monitoring and self-evaluation processes to solve contradictive problems. To enhance the efficiency of problem solving, one needs to practice meta-cognition based on an application of related scientific concepts. The…
Descriptors: Physics, Competition, Scientific Concepts, Hands on Science
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Purzer, Senay; Duncan-Wiles, Daphne; Strobel, Johannes – Science and Children, 2013
Hopscotch, basketball, or hide-and-seek? Children have many choices at recess, and while making these choices they must consider and make trade-offs. The way they make these decisions is not that different from the thought processes engineers use when making design trade-offs. Engineers have to make trade-offs because a design that meets all…
Descriptors: Science Process Skills, Design, Student Projects, Student Journals
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Rahman, Md. Baharuddin Haji Abdul; Daud, Khairul Azhar Mat; Jusoff, Kamaruzaman; Ghani, Nik Azida Abd – International Education Studies, 2009
This study explores the utilization of Project-based Learning module in the subject of project development for the Mechanical Engineering students at Politeknik Kota Bharu. This study focuses on the development of the PjBL module based on socio-constructivist approach. The objective of this study is to explore the influence of the utilization of…
Descriptors: Foreign Countries, Active Learning, Student Projects, Engineering Education
Lawanto, Oenardi – National Center for Engineering and Technology Education, 2005
Working on an open-ended task such as designing an engineering artifact is a rich learning experience for students, although they generally receive little direct guidance and instruction from their professors. In order to be successful on such a task, students need to set reasonable goals for themselves and adopt intrinsic standards for success so…
Descriptors: Engineering Education, Engineering, Technology Education, Learning Experience