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Andrew Olewnik; Randy Yerrick; Mike Eastman – European Journal of Engineering Education, 2024
This study explores students' initial engagement with ill-structured problems before and after the introduction of engineering problem typology as a framework for problem engagement and reflection. Using problem discussions, debrief interviews, and qualitative analysis of written artifacts, we considered observed changes to students' initial…
Descriptors: Undergraduate Students, Engineering Education, Problem Solving, Classification
Michael J. Hogan; Adam Barton; Alison Twiner; Cynthia James; Farah Ahmed; Imogen Casebourne; Ian Steed; Pamela Hamilton; Shengpeng Shi; Yi Zhao; Owen M. Harney; Rupert Wegerif – Irish Educational Studies, 2025
Collective Intelligence (CI) is important for groups that seek to address shared problems. CI in human groups can be mediated by educational technologies. The current paper presents a framework to support design thinking in relation to CI educational technologies. Our framework is grounded in an organismic-contextualist developmental perspective…
Descriptors: Intelligence, Educational Technology, Problem Solving, Group Behavior
Vanessa Svihla; Jamie R. Gomez; Martin A. Crudo – Interdisciplinary Journal of Problem-based Learning, 2023
While project-based learning purportedly values student agency, supporting and managing this remains challenging. We conducted a design-based research study to understand how problem authenticity, and task and participant structures can contribute to students' framing agency, in which students make decisions that are consequential to their…
Descriptors: Undergraduate Students, Engineering Education, Design, Student Projects
Emily Yim Lee Au; Ravindra S. Goonetilleke – IEEE Transactions on Education, 2025
Contribution: The proposed operational model offers a detailed framework for understanding the complexities of design thinking. It helps instructors evaluate each stage, promoting the development of high-quality designs. This model emphasizes the link between the various stages and the final design quality, steering students toward achieving…
Descriptors: Design, Thinking Skills, Engineering Education, Introductory Courses
David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2024
In response to the adoption of Agile practices and processes by businesses, IT/IS educators are working to add Agile content to their courses. Teaching students about Agile involves teaching them about the history, mindset, and values of Agile, along with an introduction to the practices and processes used in an Agile product. Along with this, it…
Descriptors: Student Projects, Program Administration, Simulation, Methods
Yu-Jen Sie; Kuen-Yi Lin – Journal of Baltic Science Education, 2025
Project-based learning (PBL) plays a critical role in fostering interdisciplinary integration within science, technology, engineering, and mathematics (STEM) education. However, its complexity often hinders students' ability to apply knowledge and solve problems, particularly in environments that lack psychological and cognitive support. This…
Descriptors: Resilience (Psychology), Positive Attitudes, STEM Education, Internet
Merve Çevik; Mustafa Serdar Koksal – Journal of the American Academy of Special Education Professionals, 2024
This study aimed to examine the current perceptions of gifted students (n=178) on using collaborative problem solving during projects and to compare their experiences with those of experienced individuals (n=105) on projects. The research method of the study is the quantitative comparative method. Three data collection tools were used: the CPSS…
Descriptors: Academically Gifted, Gifted Education, Student Projects, Cooperative Learning
Tippawan Meepung – International Education Studies, 2024
This study explores the application of the Project-Based Learning with Gamification Model (PBLGM) through Visual Programming Language (VPL) to enhance digital competencies and problem-solving skills in learners. The PBLGM model integrates project-based learning and gamification techniques using Kodu Game Lab, aiming to develop essential…
Descriptors: Student Projects, Active Learning, Gamification, Foreign Countries
Babier, Aaron; Fernandes, Craig; Zhu, Ian Yihang – INFORMS Transactions on Education, 2023
In this paper, we describe a course project in which teams of undergraduate students propose and execute an end-to-end analytics project to solve a real-world problem. The project challenges students to implement machine learning, optimization, simulation, or a combination of these three techniques on real-world data that they collect. A…
Descriptors: Undergraduate Students, Student Projects, Data Analysis, Problem Solving
Koppikar, Unnati; Kandakatla, Rohit; Mallibhat, Kaushik; Joshi, Gopalkrishna – IEEE Transactions on Education, 2023
Contribution: This study identifies the skills required by the faculty to mentor first-year interdisciplinary design projects. The findings are compiled as a set of themes that can act as a guide for engineering educators in mentoring interdisciplinary design projects. Background: The National Academy of Engineering's (NAE) Engineer of 2020 report…
Descriptors: Engineering Education, Interdisciplinary Approach, Mentors, Problem Solving
Chen, Pengfei; Chang, Yuan Cheng – International Journal of Higher Education, 2021
The aim of this study is to enhance students' creative problem-solving ability using a project-based learning approach. The study was based on a quasi-experimental design and the participants were 69 postgraduate students in the field of education management. There were 35 of the students assigned to the experimental group, and the remaining 34 to…
Descriptors: Creative Thinking, Problem Solving, Graduate Students, Active Learning
Megan Goeke; David DeLiema – Educational Technology Research and Development, 2024
Agency is a core pedagogical goal of the maker education movement. However, there are still many unknowns about how agency is identified in maker settings. To document maker educator professional visions of agency, we conducted video-cued interviews with eleven U.S-based maker educators using video clips of families making in a drop-in…
Descriptors: Professional Autonomy, Museums, Shared Resources and Services, Cooperative Learning
Senay Özen Altinkaynak; Devrim Erginsoy Osmanoglu; Tufan Inaltekin; Arzu Kirman Bilgin; Selma Erdagi – British Journal of Special Education, 2025
It is crucial for students with learning disabilities (SLDs) to possess psychological resilience in order to pursue their careers as entrepreneurial individuals. One of the areas where entrepreneurship skills are taught in middle school is in science courses. This shows the importance of teaching psychological resilience in science courses. On the…
Descriptors: Science Teachers, Science Instruction, Teacher Attitudes, Students with Disabilities
Andrew J. Hughes – Technology and Engineering Teacher, 2022
The intention of this article is to provide Technology and Engineering Educators (T&EEs) with a more thorough understanding of implementing the product realization process (PRP) to help manage the design and development processes in their classrooms. The product realization process (PRP) innately involves a practical combination of knowledge,…
Descriptors: Engineering Education, Design, High School Students, Skill Development
Whyatt, Duncan; Davies, Gemma; Clark, Gordon – Journal of Geography in Higher Education, 2023
A GIS project is an effective means of linking learning "about" GIS and learning "with" GIS, and it can enhance students' employability. However, individual project work creates challenges that could result in failed assessment. Here we adopt a mixed-methods approach to examine how students of mixed abilities cope with GIS…
Descriptors: Geographic Information Systems, Coping, Student Projects, Independent Study