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G. Mauricio Mejía; Yumeng Xie; Luca Simeone; Stephanie Tomlin – International Journal of Art & Design Education, 2025
As design becomes more oriented towards strategy, services and systems, design learning is no longer something apprentices can develop only with masters' input and critique. Further, the experimentation and reflection commonly occurring inside studio-based education is insufficient. Real-world or live projects offer an alternative to learning…
Descriptors: Design, Art Education, Strategic Planning, Skill Development
Lowell, Victoria L.; Moore, Robert L. – TechTrends: Linking Research and Practice to Improve Learning, 2020
Integrating authentic learning opportunities into online courses can be particularly challenging. These challenges have contributed to a lack of examples (i.e., case studies) of how online instructors have successfully integrated authentic learning into their courses (Vo et al. 2018). This article fills this gap by describing the process of…
Descriptors: Skill Development, Online Courses, Instructional Design, Authentic Learning
Marijel Melo; Laura March – Journal of Education for Library and Information Science, 2023
Can LIS curricula dedicated to makerspaces provide an authentic learning experience for future librarians interested in makerspace-adjacent careers? This article presents a case study in which an authentic learning framework is applied to a newly developed LIS graduate-level course on makerspaces. We detail how one class project--entitled…
Descriptors: Authentic Learning, Learning Experience, Shared Resources and Services, Library Education
Sever, Brad – Solution Tree, 2022
This essential guide shares a five-step process for designing, implementing, and assessing sustainable project-based learning (SPBL) units while ensuring students gain surface-, deep-, and transfer-level knowledge. Brad Sever draws from his daily work as a practitioner to deliver practical strategies for creating meaningful learning experiences…
Descriptors: Student Projects, Active Learning, Transfer of Training, Social Emotional Learning
Peterson, Franziska – Educational Research: Theory and Practice, 2021
The purpose of this pilot study was to engage pre-service elementary teachers in a semester-long project to deepen their quantitative reasoning skills when working with real-world data. Over three semesters, all pre-service elementary teachers enrolled in mathematics content courses focusing on K-8 mathematics topics had to collect, analyze,…
Descriptors: Data Use, Data Analysis, Thinking Skills, Mathematics Skills
Validating an Individual Innovation Competence Assessment Tool for University-Industry Collaboration
Hero, Laura-Maija; Pitkäjärvi, Marianne; Matinheikki-Kokko, Kaija – Industry and Higher Education, 2021
University-industry collaboration produces networks that may be capable of innovations, such as novel products and services. The collaboration projects also need to benefit student learning, yet teachers have little clarity with regard to innovation competence development. Individual innovation competence is a set of personal characteristics,…
Descriptors: Innovation, Competence, Individual Characteristics, Measures (Individuals)
Hailes, Stephen; Jones, Liz; Micheletti, Martina; Mitchell, John E.; Nyamapfene, Abel; Roach, Kate; Tilley, Emanuela; Truscott, Fiona – Advances in Engineering Education, 2021
In 2014, the UCL Faculty of Engineering Sciences introduced the Integrated Engineering Programme -- a revision of eight existing degree programmes across a range of engineering disciplines. Centred on a thread of authentic project-based activities, the programme aimed to enhance the students' understanding of key theoretical concepts and heighten…
Descriptors: Engineering Education, Authentic Learning, Student Projects, Active Learning
Stanley, Todd – Prufrock Press Inc., 2019
"Case Studies and Case-Based Learning" brings authentic, real-world learning to the classroom and: (1) Transforms students' thinking and fosters 21st-century skills; (2) Provides strategies, examples, and resources for implementing case-based learning across the disciplines; (3) Features a step-by-step process for creating case-based…
Descriptors: Case Method (Teaching Technique), Case Studies, Authentic Learning, Active Learning
Bruegge, Bernd; Krusche, Stephan; Alperowitz, Lukas – ACM Transactions on Computing Education, 2015
There is an acknowledged need for teaching realistic software development in project courses. The design space for such courses is wide, ranging from single-semester to two-semester courses, from single-client to multicustomer courses, from local to globally distributed courses, and from toy projects to projects with real clients. The challenge…
Descriptors: Computer Software, Student Projects, School Business Relationship, Active Learning
Warr, Melissa; West, Richard E. – Interdisciplinary Journal of Problem-based Learning, 2020
This article describes the implementation of an interdisciplinary design studio as a means to teach creative problem-solving through project-based learning. "Learning and Innovation Skills" has been designated as a core skill that students need to be successful in today's world, and project-based learning is one approach to helping…
Descriptors: Interdisciplinary Approach, Student Projects, Active Learning, Teaching Methods
Ellis, Heidi J. C.; Hislop, Gregory W.; Jackson, Stoney; Postner, Lori – ACM Transactions on Computing Education, 2015
Providing students with the professional, communication, and technical skills necessary to contribute to an ongoing software project is critical, yet often difficult in higher education. Involving student teams in real-world projects developed by professional software engineers for actual users is invaluable. Free and Open Source Software (FOSS)…
Descriptors: Teamwork, Open Source Technology, Computer Software, Social Values