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Robert P. Loweth; Shanna R. Daly; Leah Paborsky; Sara L. Hoffman; Steven J. Skerlos – Journal of Engineering Education, 2025
Background: Collaboration--including coordination, communication, and teamwork--is crucial to engineering practice. However, engineering students are often perceived as lacking key collaboration skills at the time of graduation. Purpose: We used structuration theory to explore how differences between students and practitioners' collaboration…
Descriptors: Undergraduate Students, Engineering Education, Cooperative Learning, Skill Development
Patrick Rosenkranz; Alecia Cotterell; Amy Fielden; Charlotte Hope; Trevor James; Billie Moffat-Knox – Psychology Learning and Teaching, 2024
Enterprise challenges are teaching activities that allow students to develop and pitch a creative idea in response to a real-life challenge, usually posed by a charitable organisation. Students work in teams to develop their ideas and draw on their subject knowledge, as well as entrepreneurial processes, to articulate their product or service that…
Descriptors: Foreign Countries, Undergraduate Students, Psychological Studies, Psychology
Dasantila Sherifi; Yuane Jia; Thomas J. Hunt; Memory Ndanga – Discover Education, 2023
Student engagement is critical for meaningful learning and can be impacted by teaching methods, tools, and course content. Online student engagement continues to be challenging because online classes offer fewer ways to engage with professors, peers, and the university than in-person classes. PlayPosit is a video teaching tool that incorporates…
Descriptors: Student Projects, Cooperative Learning, Learner Engagement, Undergraduate Students
Neni Murniati; Y. Yennita; Dinda Triski Oktaria Ha; R. Riyanto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Plant morphology courses develop students' understanding of plant structures and identification skills through mini-research activities. Effective species identification requires a literature review and the ability to find, evaluate, and use relevant information. This qualitative study examines students' information literacy skills in completing…
Descriptors: Foreign Countries, Undergraduate Students, Science Instruction, Biology
Ortiz-Bonnin, Silvia; Blahopoulou, Joanna; Montañez-Juan, María Isabel; García-Buades, M. Esther – Higher Education Research and Development, 2023
This study analyzes Team Emotional Intelligence (TEI) in project teams in higher education. Specifically, we tested the direct effects of TEI on team satisfaction, as well as the relationship between negative emotions that emerge during teamwork and team satisfaction, and whether this relationship is moderated by TEI. Multilevel analyses were…
Descriptors: Emotional Intelligence, Psychological Patterns, Negative Attitudes, Student Satisfaction
Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning
Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
Sonia Gannar; Chiraz Kilani – Journal of Science Learning, 2025
This article investigates the impact of integrating authentic and contextualized activities into teaching on students' knowledge construction, grounded in social constructivism principles. The research focuses on applying the real-project approach within a "Mini-Project Workshop" module for third-year Information Systems Development…
Descriptors: Foreign Countries, Information Science Education, Information Systems, Constructivism (Learning)
Jiayu Liu; Rong Li; Wenyu Yang; Hui Lei; Lijiao Wang; Yuanyuan Zhang; Yanjun Wang; Wenyi Liu; Jianlin Deng; Lei Hu; Yingying Jiang; Zhouyu Wang; Jie Tang; Lingling Yang – Journal of Chemical Education, 2023
Pharmaceutical Integrated Experiment (PIE) is a systematic and comprehensive compulsory course for undergraduates majoring in pharmacy and pharmaceutical engineering. This course mainly focuses on integrating the theoretical knowledge of various disciplines into practice, enabling students to master the key processes of drug research and…
Descriptors: Pharmacy, Pharmaceutical Education, Undergraduate Students, College Science
Susan Bobbitt Nolen; Edward L. Michor; Milo D. Koretsky – Journal of Engineering Education, 2024
Background: Although open-ended projects are common in the first and final years of US engineering programs, middle-year courses tend to utilize simpler highly constrained problems. Such problems can elicit knowledge and social practices typical of school activity ("School World"), with limited applicability in real engineering work…
Descriptors: Engineering Education, Cooperative Learning, Undergraduate Students, Student Projects
Pamela Shea; Rajni Dogra; Kaela Shea; Jason Bazylak – Canadian Journal for the Scholarship of Teaching and Learning, 2024
Research has indicated that interprofessional collaboration improves client outcomes, enhances work life, optimizes costs, and allows professionals to tackle complex situations with increased knowledge and creativity. However, the inherent barriers and challenges of developing effective interprofessional teams have been documented in the…
Descriptors: Undergraduate Students, Psychology, Engineering Education, Interprofessional Relationship
Henttonen, Ani; Ahlberg, Kristina; Scheja, Max; Fossum, Bjöörn; Westerbotn, Margareta – Higher Education Research and Development, 2023
A bachelor's thesis can be characterized as a proof of basic research and a trajectory of academic writing. This study addresses students' ways of experiencing the writing process at the halfway stage, a stage that has been ignored in research. In a phenomenographic interview-study design, semi-structured interviews with 15 nursing students were…
Descriptors: Undergraduate Students, Theses, Student Attitudes, Nursing Students
Panagiotis Apostolellis; Jessica Taggart; R. X. Schwartz – European Journal of Engineering Education, 2023
Group projects are expected in contemporary engineering curricula, and yet they often pose a challenge to students and instructors alike. Could making projects personally relevant help? The present study created and tested a conceptual framework regarding the impact of personal relevance on groupwork in a project-based learning (PBL) course. We…
Descriptors: Instructional Effectiveness, Student Projects, Active Learning, Relevance (Education)
Hirshfield, Laura J.; Koretsky, Milo D. – Journal of Computer Assisted Learning, 2021
In engineering design, engineers must be able to think creatively, effectively toggling between divergent thinking (developing multiple novel ideas) and convergent thinking (pursuing an appropriate idea using engineering analyses). However, creative thinking is not emphasized in many undergraduate engineering programs. In this empirical study, we…
Descriptors: Creative Thinking, Engineering Education, Cooperative Learning, Electronic Learning
Spates, Stephen A. – Communication Teacher, 2022
Organizational communication has concepts and processes that can be difficult to absorb. Using gamification as a pedagogical strategy, a semester-long project is developed to help students learn through application. The Bear Cave is a class-wide competition where students create an organization and seek a fictional investment of $1,000,000. In…
Descriptors: Organizational Communication, Game Based Learning, Competition, Cooperative Learning