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Dahdal, Sohail – International Journal of Educational Reform, 2023
This paper examines the involvement of sixteen undergraduate students across four disciplines in a practice-led research project to create the "Once Upon a Time in Palestine" XR documentary by exploring how they performed when given complex challenges, to create this novel and complex practice-led research project. The students were…
Descriptors: Undergraduate Students, Student Research, Student Projects, Documentaries
Good, Deborah J. – Biochemistry and Molecular Biology Education, 2020
This article describes the development and assessment of a Nutritional Genomics course, designed to be held in a regular classroom during normal class periods, with few extra costs to the students or the department. The course was run as an upper-level undergraduate and lower-level graduate student course. Student taking the course spent 11 weeks…
Descriptors: Science Instruction, College Students, College Science, Student Research
Frydenberg, Mark; Andone, Diana – Journal of Information Systems Education, 2018
Augmented and virtual reality applications bring new insights to real world objects and scenarios. This paper shares research results of the TalkTech project, an ongoing study investigating the impact of learning about new technologies as members of global communities. This study shares results of a collaborative learning project about augmented…
Descriptors: Computer Graphics, Computer Simulation, Global Approach, Communities of Practice
Villano, Matt – Campus Technology, 2009
Original research and content creation in the university environment have historically been the domain of faculty and their graduate students. Nowadays, however, undergraduate programs at universities across the country are putting undergrads in the center of the action. This article describes some of these programs--at Duke University (North…
Descriptors: Undergraduate Study, Educational Change, Internet, Humanities

Cox, Ann Curtis – Journal of Geography, 1991
Presents a geography program to show students why the European Community was formed. Involves student research of economic data, creation of a computer database on the European Community, and simulation of trading. Emphasizes geographic themes of movement, region formation, and change in response to economic forces. Includes game rules, sample…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Databases