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Hamlen, Karla R. – Journal of Educational Computing Research, 2018
Video game play is a pervasive recreational activity, particularly among college students. While there is a large research base focused on educational video game play and uses of games in the classroom, there is much less research focused on cognitive strategies and entertainment video game play. The purpose of this study was to investigate…
Descriptors: Problem Solving, Video Games, Educational Games, Undergraduate Students
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Marbach-Ad, Gili; Rietschel, Carly; Thompson, Katerina V. – CBE - Life Sciences Education, 2016
We present a novel assessment tool for measuring biology students' values and experiences across their undergraduate degree program. Our Survey of Teaching Beliefs and Practices for Undergraduates (STEP-U) assesses the extent to which students value skills needed for the workplace (e.g., ability to work in groups) and their experiences with…
Descriptors: Undergraduate Students, Biology, Student Surveys, Test Validity
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Morin, Danielle; Thomas, Jennifer D. E.; Saadé, Raafat George – Journal of Information Technology Education: Research, 2015
This article investigates students' perceptions of the relationship between Problem-Solving and the activities and resources used in a Web-based course on the fundamentals of Information Technology at a university in Montreal, Canada. We assess for the different learning components of the course, the extent of perceived problem-solving skills…
Descriptors: Teaching Methods, Problem Solving, Creative Thinking, Critical Thinking
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House, J. Daniel; Telese, James A. – Education, 2014
There is continuing interest in the identification of student and instructional factors associated with the mathematics achievement of students in Japan. The Trends in International Mathematics and Science Study (TIMSS) assessments have provided opportunities to examine factors associated with mathematics achievement. The purpose of this study was…
Descriptors: Foreign Countries, Grade 8, Mathematics Achievement, Algebra
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Bruun, Jesper; Brewe, Eric – Physical Review Special Topics - Physics Education Research, 2013
The role of student interactions in learning situations is a foundation of sociocultural learning theory, and social network analysis can be used to quantify student relations. We discuss how self-reported student interactions can be viewed as processes of meaning making and use this to understand how quantitative measures that describe the…
Descriptors: Foreign Countries, College Freshmen, Introductory Courses, Physics
Blizzard, Jacqualyn – ProQuest LLC, 2013
The need for more engineers equipped with new skill sets is essential for ensuring our national security, climate sustainability, and maintaining our position as a global leader in innovation and as an economic world power. The design challenges engineers face increasingly require a human-centered, creative, practical, and systems-based approach…
Descriptors: Design, Problem Solving, Thinking Skills, Engineering
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Cheema, Jehanzeb R.; Zhang, Bo – International Journal of Education and Development using Information and Communication Technology, 2013
This study looked at the effect of both quantity and quality of computer use on achievement. The Program for International Student Assessment (PISA) 2003 student survey comprising of 4,356 students (boys, n = 2,129; girls, n = 2,227) was used to predict academic achievement from quantity and quality of computer use while controlling for…
Descriptors: Academic Achievement, Computer Use, Educational Quality, Incidence