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Loftman, Guy R. – Journal of Legal Education, 1976
Research on study habit patterns and their effectiveness for law students showed that class attendance and review are the most useful study techniques, that preparation of assignments, total hours of study, and use of hornbooks, etc., are of smaller and similar impact, while reliance on law summaries, etc., is counterproductive. (JT)
Descriptors: Academic Achievement, College Students, Educational Research, Evaluation
Pace, Ann J.; And Others – 1990
The study sought to identify and measure factors in course achievement in actual college courses acorss subject areas and instructors, and to assess their influence on indicators of learning or achievement in these courses. Data sources included: interviews with instructors in two introductory economics courses and one introductory biology course;…
Descriptors: Academic Achievement, Biology, Economics, Higher Education
NAEP Facts, 1997
This document analyzes responses to questions included in a national assessment of knowledge of U.S. history and geography in an attempt to determine the relationship between study habits and academic performance. The National Assessment of Educational Progress (NAEP) 1994 asked 4th-, 8th-, and 12th-grade students specific questions regarding…
Descriptors: Academic Achievement, Educational Assessment, Elementary Secondary Education, Geography
Pantzar, Eero – Adult Education in Finland, 1977
Examines the effects that shift work (working between 8 p.m. and 6 a.m. either partly or wholly) has on the amount of leisure time adults have available, their use of this time, and their participation in leisure time studying or adult education activities. (EM)
Descriptors: Adult Education, Adults, Employees, Foreign Countries
Hearn, Jeff – Simulation/Games for Learning, 1980
Examines the potential of gaming and simulation for reducing the unpleasantness of revision or study for tests by elaborating on the nature and impact of reviewing, contrasting it with characteristics of gaming and simulation, and describing the potential of revision games and simulations. (Author/CMV)
Descriptors: Educational Games, Simulation, Study, Teaching Methods
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Chambers, Ellie – Studies in Higher Education, 1992
This paper argues that a precondition for good studying and learning in undergraduate study is a reasonable student workload. Ways in which workload can be measured, in advance of presentation, are outlined. Suggestions on how to regulate student workload and some implications for curriculum and course design are presented. (GLR)
Descriptors: Academic Achievement, College Students, Curriculum Development, Foreign Countries
Pfaehler, Brenda – 1990
This study describes the development of the Learning Center at the School of Business at the University of Wisconsin-Madison. The Center was established to provide support for minority students taking pre-business courses required for entrance to the School, such as accounting, economics, and business statistics; to demonstrate positive affective…
Descriptors: Academic Achievement, Academic Persistence, Business Administration Education, Cognitive Development
George, Paula – 2001
This study skills curriculum is designed to assist students who are deaf or hearing impaired to prepare for college life. It presents lesson plans and activities that address the following topics: (1) effective school tools; (2) effective school attitudes; (3) effective school behaviors; (4) time management and goal settings, including keeping…
Descriptors: Computer Uses in Education, Curriculum, Deafness, Hearing Impairments
Hoffman, Barry Charles – Teaching Music, 1996
Recommends turning some of the more tedious aspects of elementary instrumental rehearsals (particularly playing scales) into games. Describes a number of educational games that can be constructed around these activities, including a "Wheel of Fortune" parody. (MJP)
Descriptors: Applied Music, Educational Games, Elementary Education, Instructional Effectiveness
Makosky, Vivian Parker – 1985
This paper is based on the view that, although scientists rely on research values such as predictive accuracy and testability, scientific research is still subject to the unscientific values, attitudes, and emotions of the scientists. It is noted that undergraduate students are likely not to think critically about the science they encounter. A…
Descriptors: Bias, Class Activities, College Students, Evaluation
Bjorn, Laurie – 1994
This publication describes how to conduct a high school class review game based on the television show "Jeopardy." The game is described as applied in a high school health class context but it can easily be adapted to other subjects and ages. The game might appropriately be used as a review session before a unit test. Students form…
Descriptors: Active Learning, Class Activities, Educational Games, Educational Objectives