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Price, Nancy A.; Wells, Jennifer G.; Granshaw, Frank D. – Journal of Science Education and Technology, 2022
A learning experience designed for the Next Generation Science Standards (NGSS) should integrate the Science & Engineering Practices and Crosscutting Concepts (CCCs) with science content. Such "three-dimensional learning" engages students in the epistemic components of the scientific process. Whether the Practices and CCCs are used…
Descriptors: Academic Standards, National Standards, Middle School Students, Camps
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Jiang, Yang; Popov, Vitaliy; Li, Yaoran; Myers, Perla L.; Dalrymple, Odesma; Spencer, Joi A. – Journal of Science Education and Technology, 2021
Research suggests that the likelihood of students entering into science, technology, engineering, and mathematics (STEM) careers can be increased by promoting and maintaining students' interest in STEM during middle school years, a critical developmental stage when students' interests begin to solidify. One way to attract students to STEM is…
Descriptors: Computer Simulation, STEM Education, Science Careers, Career Development
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Yin, Yue; Hadad, Roxana; Tang, Xiaodan; Lin, Qiao – Journal of Science Education and Technology, 2020
Computational thinking (CT) is believed to be a critical factor to facilitate STEM learning, and a vital learning objective itself. Therefore, researchers are continuing to explore effective ways to improve and assess it. Makerspaces feature various hands-on activities, which can attract students with diverse interests from different backgrounds.…
Descriptors: Thinking Skills, Entrepreneurship, STEM Education, Hands on Science
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Yanowitz, Karen L. – Journal of Science Education and Technology, 2016
A science summer camp is a popular type of informal science experience for youth. While there is no one model of a science camp, these experiences typically allow for more focused and in-depth exploration of different science domains and are usually hands-on and participatory. The goal of this research was to examine the impact of a short science…
Descriptors: Summer Programs, Science Instruction, Informal Education, Science Activities
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Gilliam, Melissa; Jagoda, Patrick; Fabiyi, Camille; Lyman, Phoebe; Wilson, Claire; Hill, Brandon; Bouris, Alida – Journal of Science Education and Technology, 2017
This project developed and studied "The Source," an alternate reality game (ARG) designed to foster interest and knowledge related to science, technology, engineering, and math (STEM) among youth from populations underrepresented in STEM fields. ARGs are multiplayer games that engage participants across several media such as shared…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Informal Education
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Bamberger, Yael M.; Cahill, Clara S. – Journal of Science Education and Technology, 2013
This study deals with engineering education in the middle-school level. Its focus is instructors' concerns in teaching design, as well as scaffolding strategies that can help teachers deal with these concerns. Through participatory action research, nine instructors engaged in a process of development and instruction of a curriculum about energy…
Descriptors: Action Research, Participatory Research, Engineering Education, Engineering
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Shell, Duane F.; Snow, Gregory R.; Claes, Daniel R. – Journal of Science Education and Technology, 2011
This paper reports results from evaluation of the Cosmic Ray Observatory Project (CROP), a student, teacher, scientist partnership to engage high-school students and teachers in school based cosmic ray research. Specifically, this study examined whether an intensive summer workshop experience could effectively prepare teacher-student teams to…
Descriptors: Self Efficacy, Physics, Workshops, Scientists
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Mitchell, Rudolph; Dori, Yehudit Judy; Kuldell, Natalie H. – Journal of Science Education and Technology, 2011
Unlike students in other engineering disciplines, undergraduates in biological engineering typically have limited opportunity to develop design competencies, and even fewer chances to implement their designed projects. The international Genetically Engineered Machines (iGEM) competition is a student Synthetic Biology competition that, in 2009,…
Descriptors: Interdisciplinary Approach, Competition, Biology, Engineering
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Rye, James; Landenberger, Rick; Warner, Timothy A. – Journal of Science Education and Technology, 2013
The concept map tool set forth by Novak and colleagues is underutilized in education. A meta-analysis has encouraged teachers to make extensive use of concept mapping, and researchers have advocated computer-based concept mapping applications that exploit hyperlink technology. Through an NSF sponsored geosciences education grant, middle and…
Descriptors: Technology Integration, Access to Computers, Educational Technology, Active Learning
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Nyhof-Young, Joyce – Journal of Science Education and Technology, 1996
Investigates the experiences and effects of working as a host or exhibit interpreter at the Ontario Science Centre. Examines how the hosts benefit from the program in terms of their knowledge about and attitudes toward science and technology. Dominant aspects of learning for the respondents tended to be inspirational and attitudinal, as well as…
Descriptors: Higher Education, Museums, Nature Centers, Science Facilities
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Hounshell, Paul B.; Hill, Stan; Swofford, Robert – Journal of Science Education and Technology, 2002
Introduces the two-week Summer Science and Math Experience program developed for high school minority students which provides the opportunity for access to a laptop computer for personal use during both the summer and the academic year. (Author/YDS)
Descriptors: Computer Uses in Education, Educational Technology, Mathematics Education, Minority Groups