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Yang, Jie Chi; Quadir, Benazir; Chen, Nian-Shing – Journal of Educational Computing Research, 2016
A growing number of studies have been conducted on digital game-based learning (DGBL). However, there has been a lack of attention paid to individuals' self-efficacy and learning performance in the implementation of DGBL. This study therefore investigated how the badge mechanism in DGBL enhanced users' self-efficacy in the subject domain of…
Descriptors: Self Efficacy, Second Language Learning, English (Second Language), Quasiexperimental Design
Ehlen, Patrick; Schober, Michael F.; Conrad, Frederick G. – Discourse Processes: A Multidisciplinary Journal, 2007
Computer-based interviewing systems could use models of respondent disfluency behaviors to predict a need for clarification of terms in survey questions. This study compares simulated speech interfaces that use two such models--a generic model and a stereotyped model that distinguishes between the speech of younger and older speakers--to several…
Descriptors: Artificial Speech, Reaction Time, Surveys, Interviews