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Blayone, Todd J. B.; Mykhailenko, Olena; vanOostveen, Roland; Barber, Wendy – Education and Information Technologies, 2018
The Digital Competency Profiler (DCP) is an online application for surveying the technology preferences and abilities of students in higher education. To explore the DCP as a digital-learning-readiness tool, a mixed-methods research design was developed for relating self-reported digital competencies and online-learning activity. To this end,…
Descriptors: Mixed Methods Research, Readiness, Technological Literacy, Educational Technology
Kramer, Jessica M.; Hwang, I-Ting; Helfrich, Christine A.; Samuel, Preethy S.; Carrellas, Ann – International Journal of Disability, Development and Education, 2018
Project "TEAM" teaches transition-age youth with developmental disabilities (DD) to identify physical and social environmental barriers and supports, generate solutions to barriers, and request modifications to increase participation. Establishing the social validity of this environment focused intervention with youth and their parents…
Descriptors: Program Validation, Problem Solving, Intervention, Developmental Disabilities
van Garderen, Delinda; Scheuermann, Amy; Poch, Apryl; Murray, Mary M. – Teacher Education and Special Education, 2018
The use of visual representations (VRs) in mathematics is a strongly recommended practice in special education. Although recommended, little is known about special educators' knowledge of and instructional emphasis about VRs. Therefore, in this study, the authors examined special educators' own knowledge of and their instructional emphasis with…
Descriptors: Special Education Teachers, Knowledge Base for Teaching, Visual Aids, Mathematics Instruction
Ackerman, Lyn Kajiwara – ProQuest LLC, 2017
Video games are a growing multi-billion dollar industry. Pew Internet & American Life Project (2008) reported that 97 percent of teens ages 12 to 17 years play computer, web, portable, or console games. Of the various genres that were reported, 36 percent of teens played role playing games and 21 percent played massively multiplayer online…
Descriptors: Video Games, Computer Games, Adolescents, Mixed Methods Research
Salinas, Esther Charlotte – ProQuest LLC, 2013
Using the Gap Analysis problem-solving framework (Clark & Estes, 2008), this project examined collaboration around student achievement at the school site leadership level in the Pasadena Unified School District (PUSD). This project is one of three concurrent studies focused on collaboration around student achievement in the PUSD that include…
Descriptors: Educational Cooperation, Academic Achievement, Problem Solving, Models
Llamas, Sonia Rodarte – ProQuest LLC, 2013
Using the Gap Analysis problem-solving framework (Clark & Estes, 2008), this study examined collaboration around student achievement at the central office leadership level in the Pasadena Unified School District (PUSD). This study is one of three concurrent studies focused on collaboration around student achievement in the PUSD that include…
Descriptors: Educational Cooperation, Academic Achievement, Problem Solving, Models
Hinton, Vanessa; Flores, Margaret; Burton, Megan; Curtis, Rebecca – Issues in the Undergraduate Mathematics Preparation of School Teachers, 2015
The purpose of this mixed method study was to investigate future special education teachers' preparation for effectively teaching mathematics. During the last semester of their program, pre-service special education teachers completed elementary level mathematics computation and problem solving assessments, a mathematics efficacy beliefs survey,…
Descriptors: Mixed Methods Research, Preservice Teachers, Special Education Teachers, Mathematics Skills
Howard, Joni – ProQuest LLC, 2013
Purpose: The purpose of this study was to identify and describe strategies used by public school superintendents and local teacher union presidents to foster and maintain collaborative relationships. Methodology: The participants in the present study were 10 California public school superintendents and 10 local teacher union presidents purposively…
Descriptors: Superintendents, Public Schools, Unions, Cooperation
Mehta, Khanjan; Zappe, Sarah; Brannon, Mary Lynn; Zhao, Yu – Advances in Engineering Education, 2016
The Humanitarian Engineering and Social Entrepreneurship (HESE) Program engages students and faculty across Penn State in the rigorous research, design, field-testing, and launch of technology-based social enterprises that address global development challenges. HESE ventures are embedded in a series of five courses that integrate learning,…
Descriptors: Entrepreneurship, Educational Philosophy, Outcomes of Education, Interdisciplinary Approach
White, Bradford R.; Colaninno, Carol E.; Doll, Mimi; Lewandowski, Holly – Illinois Education Research Council, 2017
This evaluation reviews efforts made by Illinois Action for Children (IAFC), with guidance from the Illinois Governor's Office for Early Childhood Development, to spur experimentation with new systemic change strategies to increase the number of children from priority populations--those considered to be the most vulnerable, with multiple risk…
Descriptors: State Policy, Educational Policy, Early Childhood Education, Educational Innovation
White, Bradford R.; Colaninno, Carol E.; Doll, Mimi; Lewandowski, Holly – Illinois Education Research Council, 2017
This report is an evaluation of efforts made by Illinois Action for Children (IAFC), with oversight from the Illinois Governor's Office for Early Childhood Development (OECD), to test, support, and facilitate innovations in the early childhood system in 11 communities across the state. The Early Childhood Innovation Zones (IZ) initiative, funded…
Descriptors: State Policy, Educational Policy, Early Childhood Education, Educational Innovation
White, Bradford R.; Colaninno, Carol E.; Doll, Mimi; Lewandowski, Holly – Illinois Education Research Council, 2017
The Early Childhood Innovation Zones initiative was established by Illinois Action for Children (IAFC), with guidance from the Illinois Governor's Office for Early Childhood Development. Funded by a Race to the Top--Early Learning Challenge grant, this initiative supported capacity building efforts for organizations working with young children in…
Descriptors: State Policy, Educational Policy, Early Childhood Education, Educational Innovation
Newman, Daniel S.; Salmon, Diane; Cavanaugh, Kate; Schneider, Mary Frances – Journal of Applied School Psychology, 2014
Response to intervention (RtI) is an influential system of service delivery in contemporary schools, but the specific role of school consultation in RtI implementation is not clearly defined. Instructional consultation provides a potential meeting point between consultation and RtI practices. Through a mixed-methods approach, this study explored…
Descriptors: Response to Intervention, Consultation Programs, Role, Educational Practices
Kingsley, Tara L.; Grabner-Hagen, Melissa M. – Journal of Adolescent & Adult Literacy, 2015
This article showcases the use of gamification as a means to turn an existing curriculum into a game-based learning environment. The purpose of this article is to examine how gamification, coupled with effective pedagogy, can support the acquisition of 21st-century skills. Gamifying content allows students to earn experience points, badges, and…
Descriptors: Educational Games, Instructional Effectiveness, Skill Development, Rewards
Frederick, Michelle L.; Courtney, Scott; Caniglia, Joanne – Investigations in Mathematics Learning, 2014
The purpose of this study was to explore middle grade mathematics students' uses of scaffolding and its effectiveness in helping students solve non-routine problems. Students were given two different types of scaffolds to support their learning of sixth grade geometry concepts. First, students solved a math task by using a four square graphic…
Descriptors: Middle School Students, Secondary School Mathematics, Mathematics Instruction, Scaffolding (Teaching Technique)
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