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von Gillern, Sam; Stufft, Carolyn – Literacy, 2023
This study examines how 31 middle-school children conducted multimodal analyses of video games. Over four consecutive days, students played video games for 30 minutes and then wrote written reflections about the multimodal symbols within the game and how these symbols influenced their interpretation and decision-making processes during gameplay.…
Descriptors: Children, Middle School Students, Metacognition, Play
Sartori, Mariana; Peralta, Olga – Journal for the Study of Education and Development, 2022
Young children increasingly interact with technological devices, either as a form of entertainment or for educational purposes. This research sought to investigate the early symbolic understanding of an interactive, three-dimensional digital image presented on a tablet. Two studies were designed in which the children had to use the image as a…
Descriptors: Young Children, Spatial Ability, Geometric Concepts, Depth Perception
Hartmann, Elizabeth S. – International Journal of Disability, Development and Education, 2012
Children with congenital deafblindness are a population of learners who may need intervention in order to develop symbolic understanding. They experience a combination of vision and hearing impairments that can affect how they make sense of the world, develop relationships, and understand symbols. In this article, the author reviewed a…
Descriptors: Deaf Blind, Visual Impairments, Hearing Impairments, Thinking Skills

Petras, John W.; Hayes, James R. – Teaching Sociology, 1973
An innovative approach to introductory sociology is based on the perspective that knowledge be viewed as an emergent process derived from the classroom situation. Three basic problems for the instructor are reviewed, covering details of textbooks, discussion techniques, and paper topics. (KM)
Descriptors: Classroom Techniques, Course Descriptions, Interaction, Sociology
Berger, Seymour M.; Hecken, Margit H. – 1980
Some research has found that observers believe overt mimicry is socially unacceptable and embarrassing in the presence of a stranger. It was hypothesized that observers would inhibit their mimicry of learned pairs of gestures in the presence of a stranger, and that their learning would be adversely affected unless they compensated for the…
Descriptors: Adults, Behavior Patterns, Imagery, Interaction

McHale, Susan M.; And Others – Journal of Autism and Developmental Disorders, 1980
The development status of the communicatory behavior of 11 autistic children (4 to 9 years old) was assessed during free play sessions under two conditions: when teachers were present to direct the children's behavior and when teachers were absent and the children played among themselves. (Author)
Descriptors: Autism, Children, Cognitive Development, Communication Skills

Wimpory, Dawn; And Others – Journal of Autism and Developmental Disorders, 1995
This case study reports the effects of musical interaction therapy (MIT) on the social and symbolic development of a young autistic girl. MIT fosters interpersonal contact and joint attention by synchronizing live music to adult-child interactions. Results offer preliminary evidence that MIT facilitates playful joint action formats that generalize…
Descriptors: Autism, Case Studies, Followup Studies, Interaction
Bodemer, Daniel; Ploetzner, Rolf; Bruchmuller, Katrin; Hacker, Sonja – Instructional Science: An International Journal of Learning and Cognition, 2005
When learners explore dynamic and interactive visualisations they are often not able to interact with them in a systematic and goal-oriented way. Frequently, even supporting learners in processes of discovery learning does not lead to better learning outcomes. This can be due to missing pre-requisite knowledge such as the coherent mental…
Descriptors: Discovery Learning, Multimedia Instruction, Interaction, Symbolic Learning
Sheingold, Karen – 1984
Educators are asking about the appropriate role of computers in the classroom, whether computers have a legitimate place in a classroom for young children or will supplant more important activities, and whether children under the age of 8 should use microcomputers. These general questions must be examined in order to discover the real, underlying…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Software, Interaction
Salomon, Gavriel; Gardner, Howard – 1983
The "symbol systems approach" to the study of computers in education that is outlined avoids the pitfalls of past media research--particularly research on the effects of television on children's learning and knowledge--and asserts that media can be usefully distinguished in terms of the symbol systems they present and the kinds of…
Descriptors: Children, Cognitive Processes, Computers, Elementary Secondary Education
Hypermedia Representations for Learning: Formal and Informal Observations on Designs and Directions.
Parkes, A. P. – 1994
This paper focuses on issues of representation and interaction styles that are relevant considerations in the design and analysis of hypermedia learning environments. Analysis is supported by examples from the "HUGH" series of studies involving learners in reasoning about formal hypermedia representations. The representational issues include…
Descriptors: Computer Assisted Instruction, Computer System Design, Constructivism (Learning), Discovery Learning
Ball, Samuel; Bogatz, Gerry Ann – 1971
Sixty-six goals, mostly involving symbolic representation and cognitive processes, were evaluated to indicate those aspects of the summative research on Sesame Street that were bases for generalizing about research into the development of preschoolers. Unintended and intended outcomes were investigated as well as the program's effectiveness for…
Descriptors: Behavioral Objectives, Child Development, Cognitive Processes, Data Collection