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Fis Erümit, Semra – Technology, Pedagogy and Education, 2021
The present study is an evaluation of the distance education process along with related activities in primary, secondary and high schools in Turkey during the COVID-19 pandemic. The present qualitative study involved K-12 students who participated in the distance education process. Semi-structured interviews were conducted, and content analysis…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Distance Education
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Parmigiani, Davide; Benigno, Vincenza; Giusto, Marta; Silvaggio, Chiara; Sperandio, Sara – Technology, Pedagogy and Education, 2021
Italian legislation requires that all pupils with special needs be integrated in regular classes through cooperation between the class and special education teachers. After school closure in February 2020 due to the COVID-19 pandemic, teachers had to work together to arrange online inclusive activities for all the pupils in their classes. The…
Descriptors: Foreign Countries, COVID-19, Pandemics, Special Education
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Valero Haro, Anahuac; Noroozi, Omid; Biemans, Harm; Mulder, Martin – Technology, Pedagogy and Education, 2019
Results of research on intentions and effects of first- and second-order argument scaffolding of computer-supported collaborative argumentation competence development and domain-specific knowledge acquisition are ambivalent. A systematic review of research in secondary and higher education (SE and HE) has been conducted to clarify and synthesise…
Descriptors: Scaffolding (Teaching Technique), Persuasive Discourse, College Students, Secondary School Students
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Lock, Jennifer; Duggleby, Sandra – Technology, Pedagogy and Education, 2018
In today's classrooms, learning does not have to be bounded by physical space. By having access to a range of digital communication technologies, students and teachers can synchronously and asynchronously engage in authentic learning opportunities extending beyond the local community. They can be learning and interacting with others from around…
Descriptors: Quality of Life, International Cooperation, Information Technology, Cooperative Learning
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Hämäläinen, Raija; Oksanen, Kimmo – Technology, Pedagogy and Education, 2014
Collaborative games will enable new kinds of possibilities for learning. In the future, the goal of game-based learning should be to introduce new ideas and deepen learners' in-depth understanding. However, studies have shown that shared high-level knowledge construction is a challenging process. Moreover, thus far, few empirical studies have…
Descriptors: Cooperative Learning, Educational Games, Teaching Methods, Simulated Environment
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deNoyelles, Aimee; Raider-Roth, Miriam – Technology, Pedagogy and Education, 2016
This article details the results of an action research study which investigated how teachers used online learning community spaces to develop and support their teaching and learning of the Jewish Court of All Time (JCAT), a web-mediated, character-playing, simulation game that engages participants with social, historical and cultural curricula.…
Descriptors: Faculty Development, Computer Simulation, Educational Games, Computer Games
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Petty, Teresa M.; Heafner, Tina L.; Farinde, Abiola; Plaisance, Michelle – Technology, Pedagogy and Education, 2015
The Windows into Teaching and Learning (WiTL) project was developed by researchers at one large urban institution in the southeast region of the United States as a way to facilitate online clinical experiences for content area methods students during summer coursework. Utilising both synchronous and asynchronous elements, WiTL addressed the issue…
Descriptors: Urban Schools, College Students, Summer Programs, Synchronous Communication