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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Malcolm, Ian G. – Australian Review of Applied Linguistics, 2013
Aboriginal English has been documented in widely separated parts of Australia and, despite some stylistic and regional variation, is remarkably consistent across the continent, and provides a vehicle for the common expression of Aboriginal identity. There is, however, some indeterminacy in the way in which the term is used in much academic and…
Descriptors: Grammar, English, Foreign Countries, Language Variation
O Baoill, Donall P. – TEANGA: The Irish Yearbook of Applied Linguistics, 1994
Nine papers presented at an Irish Association for Applied Linguistics (IRAAL) seminar on research in progress in applied linguistics in Ireland are included in this volume. Papers and authors are as follows: "Nuclear Prominence in Hiberno English: A Preliminary Investigation" (Rosemary O'Halpin); "The Translatability of Nil…
Descriptors: Applied Linguistics, Computational Linguistics, English, English (Second Language)