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Emel'yanenko, Vladimir Dmitrievich; Vetoshko, Aleksandr Nikolaevich; Malinnikov, Sergey Grigorievich; Malashenko, Irina Vladimirovna; Vetoshko, Lyubov Ivanovna – International Journal of Environmental and Science Education, 2016
Gamification is becoming more and more popular in education. The consequences of the use of games for learning are not sufficiently investigated yet, although it is known that using games for learning does not always have a beneficial effect on students. Besides, practical rather than theoretical problems related to use of gamification in…
Descriptors: Educational Games, Systems Approach, Educational Benefits, Values
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Goulet, Denis – Bulletin of the Atomic Scientists, 1975
After defining technology and technology transfer, the author discusses product-embodied, process-embodied and person-embodied technologies. The five major antagonisms at play in international technology transfers are related and the manner by which a country may select, choose, and adopt the appropriate technology is investigated. (BT)
Descriptors: Culture, Developing Nations, Development, Industrialization
Ray, Linda Lea L. – 1977
The computer is perhaps the most sophisticated tool mankind has yet developed but it has often been misused with man made to serve the tool rather than vice versa. This paper attempts to examine the genesis of this chaos, contrast the present situation with the ideal, and present a reasonable alternative. A humanized data service in education is…
Descriptors: Computer Oriented Programs, Data Processing, Educational Administration, Humanization