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Estela A. Vallejo-Vargas; David A. Reid – International Journal of Science and Mathematics Education, 2024
This article presents a case study of two Grade 5 boys' argumentation concerning addition and subtraction of negative numbers while using an interactive tablet-based application simulating positive and negative tiles. We examine the properties of integers they conjectured, and the kinds of evidence and arguments they used to support their…
Descriptors: Grade 5, Persuasive Discourse, Addition, Subtraction
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Shively, Kate; Taylor, Linda K. – International Journal of Early Years Education, 2023
This qualitative study explores how play informs the making process in a media arts environment. Drawing on Dewey's ([1938]1998). Concepts of experience, purpose, and freedom, we explore how play and making are employed in an out-of-school media arts environment. The purpose of this study is to examine one child's use of digital media in this…
Descriptors: Play, Art Activities, Tablet Computers, Photography
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Pittalis, Marios; Drijvers, Paul – Educational Studies in Mathematics, 2023
Digital technologies for mathematics education are continuously developing. Still, much remains unknown about how students use these tools and how this affects learning. For example, tablets nowadays come with multi-touch options that allow for a more embodied approach to geometry education, compared to mouse interactions. However, little is known…
Descriptors: Mathematics Instruction, Educational Technology, Geometric Concepts, Geometry
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Mohaned G. Abed; Todd K. Shackelford – International Journal of Inclusive Education, 2024
The current research is an exploratory, qualitative study of Saudi parents' perspectives on the use of touch screen tablets (i.e. iPads) to enhance learning outcomes for children with learning disabilities (LDs), ages 6-8 years. We conducted semi-structured interviews with 14 Saudi parents whose children with LDs used iPads for learning purposes.…
Descriptors: Tablet Computers, Parent Attitudes, Children, Learning Disabilities
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Sebastian Simon; Iza Marfisi-Schottman; Sébastien George – International Association for Development of the Information Society, 2024
Technology to support collaborative learning has come a long way. Interactive tabletops support collaboration when correctly integrated in activity design. While these devices can now, in principle, be purchased by the general public, wide adoption in schools is hindered by their high cost and lack of mobility. In this paper, we analyze the…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Frank Niklas; Efsun Birtwistle; Anna Mues; Astrid Wirth – Child Development, 2025
The usage of high-quality learning applications (apps) at home may increase children's mathematical and literacy competencies. This approach was tested in a family intervention study. Intervention families (n = 302) in two German cohorts (N = 500; M (SD)[subscript age] = 61.0 (4.6) months; n[female gender symbol] = 302) received tablets with newly…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Tablet Computers
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Hwang, Wu-Yuin; Luthfi, Muhammad Irfan; Hariyanti, Uun; Wardani, Ratna – Education and Information Technologies, 2023
Authentic context is a physical environment reflecting the knowledge application in the real world. In this study, we developed a tablet-based application, Ubiquitous Fraction (U-Fraction), to help fractions learning with authentic contextual support. Three topics were designed to learn fractions concept, fractions simplification, and fractions…
Descriptors: Fractions, Mathematics Education, Authentic Learning, Tablet Computers
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Salome H. Maro; Aron W. Kondoro; Joel S. Mtebe; Jamie Proctor; Aneth Komba; Björn Haßler – International Review of Research in Open and Distributed Learning, 2024
In low-income countries, the use of technology to enhance teacher continuous professional development (TCPD) activities has been increasing significantly. However, most technology initiatives related to TCPD require the installation of complex information and communications technology (ICT) infrastructure in schools or availability of reliable…
Descriptors: Foreign Countries, Faculty Development, Educational Technology, Developing Nations
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Setren, Elizabeth – Education Finance and Policy, 2023
The presence of tablets and laptops in schools has burgeoned in recent years, with $4.9 billion spent on over 10.8 million devices in 2015. Despite the large and increasingly prevalent monetary and time investments in education technology, little causal evidence of its effectiveness exists. I estimate the effect of a Math and English Language Arts…
Descriptors: Tablet Computers, Instructional Effectiveness, Mathematics Education, Language Arts
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Alzahrani, Asma N. – Journal of Education and e-Learning Research, 2023
Research has found that students with autism spectrum disorder (ASD) may face difficulties in reading comprehension. This study explored the functional relationship between the use of a graphic organizer (GO) app on the iPad and the number of correct independent responses to reading comprehension questions by one student with ASD Level 1. The…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Reading Comprehension, Tablet Computers
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Rapelang Rabana – Childhood Education, 2024
Educational technology can transform learning in the Global South by providing access to quality resources and interactive tools, bridging educational gaps and empowering students with skills for a brighter future. Imagine Worldwide's goal is to solve the literacy and numeracy crisis for millions of children across Sub-Saharan Africa. They provide…
Descriptors: Foreign Countries, Developing Nations, Literacy, Numeracy
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Pandora Dorouka; Michail Kalogiannakis – International Journal of Science Education, 2024
Nanoscience and Nanotechnology (NST) education is at the forefront of an emerging interdisciplinary frontier, ready to address global challenges. In this context, our research adopts a distinctive approach--using software applications in digital games to introduce young children to NST concepts and analyse resulting learning outcomes. The…
Descriptors: Science Education, Grade 2, Technology Uses in Education, Educational Technology
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Robin Samuelsson; Sara Price; Carey Jewitt – Learning, Media and Technology, 2024
Digital devices such as iPads are prevalent in children's play from an early age. How this shapes young children's play is an area of considerable debate without any clear consensus on how different forms of play are brought into the iPad interaction. In this study, we examined 98 play activities of children in two preschool settings, featuring 2…
Descriptors: Play, Handheld Devices, Tablet Computers, Young Children
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Siwaporn Linthaluek; Rattanaporn Chanthra; Naphatsanan Suwannawong; Natt Siriwattananon; Bunthida Chunngam; Phuchit Satitpong – International Education Studies, 2024
This research aimed to explore the readiness, expertise, and multimedia needs in education. An online questionnaire was used to collect data. A total of 124 students from the Faculty of Industrial Education responded to the survey. The data showed that most students have notebooks and smart phones as important tools for creating multimedia. The…
Descriptors: Multimedia Instruction, Multimedia Materials, Undergraduate Students, Industrial Education
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Adam Dabrowski; Stuart McLean; Christopher Nicklin – Language Learning & Technology, 2024
Three modes of deliberate vocabulary study were investigated to determine how well they assisted learners' recall of the meaning of target concrete nouns. Two modes of tablet-based augmented reality, one context-independent (AR1) and one context-dependent (AR2), were compared with each other and with paper-based word cards (WC) in the deliberate…
Descriptors: Vocabulary Development, Nouns, Tablet Computers, Computer Simulation
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