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Braad, Eelco; Degens, Nick; Barendregt, Wolmet; IJsselsteijn, Wijnand – Journal of Interactive Learning Research, 2021
Learner metacognition can positively impact learning. However, little is known about how to effectively design gamebased learning environments such that metacognition is promoted in learners. Previous research does not provide sufficiently structured and empirically verified insights for designers and researchers to make informed design decisions.…
Descriptors: Game Based Learning, Metacognition, Decision Making, Teaching Methods
Yuviler-Gavish, Nirit; Rodríguez, Jorge; Gutiérrez, Teresa; Sánchez, Emilio; Casado, Sara – Journal of Interactive Learning Research, 2014
The current study hypothesized that integrating partly observational learning into virtual reality training systems (VRTS) can enhance training efficiency for procedural tasks. A common approach in designing VRTS is the enactive approach, which stresses the importance of physical actions within the environment to enhance perception and improve…
Descriptors: Electronic Learning, Computer Simulation, Virtual Classrooms, Observational Learning
Cho, Moon-Heum; Demei, Shen; Laffey, James – Journal of Interactive Learning Research, 2010
The purpose of this study was to determine the extent to which students' self-regulated learning predicts peer social presence, instructor social presence, sense of connectedness, and sense of learning in asynchronous online learning environments. Self-regulated learning has been measured with self-regulation for learning tasks (SRLT) and…
Descriptors: Electronic Learning, Computer Mediated Communication, Online Courses, Interaction
Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis

Liu, Min; Hsiao, Yu-Ping – Journal of Interactive Learning Research, 2002
Investigated the effects on middle school students of designing their own multimedia materials, including design knowledge, cognitive strategy, and motivation toward learning. Presents a theoretical framework, including project-based learning; describes questionnaires used; and discusses task ranking, planning and storyboarding, time management,…
Descriptors: Learning Motivation, Middle School Students, Middle Schools, Multimedia Materials