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Peckford, Genieve; McRae, Samantha M.; Thorpe, Christina M.; Martin, Gerard M.; Skinner, Darlene M. – Learning and Motivation, 2013
When trained to locate a hidden platform in a T-maze moved between two positions, rats appear to adopt a conditional strategy based on start point discrimination. To determine if location cues or orientation cues at the start point underlie this discrimination, separate groups of rats were trained on two place problems, each with unique start…
Descriptors: Spatial Ability, Cues, Animals, Task Analysis
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Grieves, Roderick M.; Dudchenko, Paul A. – Learning and Motivation, 2013
Previous work has shown that children are able to make a spatial inference about adjacent locations that have only been experienced indirectly (Hazen, Lockman, & Pick, 1978). We sought to replicate this finding in rats, on a conceptually analogous task. In a first experiment, rats (n = 8) were given 110 training trials on a task in which they…
Descriptors: Cognitive Mapping, Inferences, Spatial Ability, Animals
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Paleja, Meera; Girard, Todd A.; Christensen, Bruce K. – Learning and Motivation, 2011
Spatial pattern separation (SPS) and spatial pattern completion (SPC) have played an increasingly important role in computational and rodent literatures as processes underlying associative memory. SPS and SPC are complementary processes, allowing the formation of unique representations and the reconstruction of complete spatial environments based…
Descriptors: Animals, Cues, Memory, Language Processing
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Bodily, Kent D.; Daniel, Thomas A.; Sturz, Bradley R. – Learning and Motivation, 2012
Beaconing is a process in which the distance between a visual landmark and current position is reduced in order to return to a location. In contrast, dead reckoning is a process in which vestibular, kinesthetic and/or optic flow cues are utilized to update speed of movement, elapsed time of movement, and direction of movement to return to a…
Descriptors: Cues, Spatial Ability, Visual Perception, Psychomotor Skills
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Redhead, Edward S.; Hamilton, Derek A. – Learning and Motivation, 2009
Three computer based experiments, testing human participants in a non-immersive virtual watermaze task, used a blocking design to assess whether two sets of geometric cues would compete in a manner described by associative models of learning. In stage 1, participants were required to discriminate between visually distinct platforms. In stage 2,…
Descriptors: Experimental Groups, Control Groups, Cues, Learning Strategies
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Cinan, Sevtap; Atalay, Deniz; Sisman, Simge; Basbug, Gokce; Dervent-Ozbek, Sevinc; Teoman, Dalga D.; Karagoz, Ayca; Karadeniz, A. Yezdan; Beykurt, Sinem; Suleyman, Hediye; Memis, H. Ozge; Yurtsever, Ozgur D. – Learning and Motivation, 2007
This paper reports two experiments conducted to examine priority effects and sex differences in object location memory. A new task of paired position-learning was designed, based on the A-B A-C paradigm, which was used in paired word learning. There were three different paired position-learning conditions: (1) positions of several different…
Descriptors: Memory, Gender Differences, Spatial Ability, Associative Learning
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Gibson, Brett M.; Leichtman, Michelle D.; Kung, Deborah A.; Simpson, Michael J. – Learning and Motivation, 2007
Three- to six-year-old children (n=28) and adults (n=46) participated in a two-dimensional search task that included geometry and feature conditions. During each of 24 trials, participants watched as a cartoon character hid behind one of three landmarks arranged in a triangle on a computer screen. The landmarks and character then disappeared and…
Descriptors: Geometric Concepts, Personality, Cartoons, Geometry