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Kelsey E. Schenck; Doy Kim; Fangli Xia; Michael I. Swart; Candace Walkington; Mitchell J. Nathan – Grantee Submission, 2024
Access to body-based resources has been shown to augment cognitive processes, but not all movements equally aid reasoning. Interactive technologies, like dynamic geometry systems (DGS), potentially amplify the link between movement and geometric representation, thereby deepening students' understanding of geometric properties. This study…
Descriptors: Geometric Concepts, Task Analysis, Thinking Skills, Validity
Katherine I. Kang – ProQuest LLC, 2022
This study investigates the effects of four online vocabulary tasks on second language (L2) vocabulary acquisition among learners of different proficiency levels. While tasks are widely used to support L2 vocabulary learning, the efficacy of a task depends on the interplay between task and learner factors. Thus, choosing an appropriate task…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, Language Proficiency
Colliot, Tiphaine; Jamet, Éric – Journal of Computer Assisted Learning, 2020
We investigated the effects of readymade versus self-generated graphic organizers (GOs) on learning, comparing the performances of undergraduates (N = 81) tasked with learning a multimedia document. This document was either presented on its own ("control group"), with a readymade GO, or with a blank GO that students had to fill in either…
Descriptors: Instructional Materials, Learning Processes, Undergraduate Students, Multimedia Materials
Kim, Kinam; Kim, Minsung – Journal of Geography, 2018
This study examined the effects of task demand and familiarity on students' perception and processing of spatial information upon viewing visuospatial representations. Participants in South Korea were told that they would travel through an area, either drawing a map or observing the scenery depicted in photographs. The level of familiarity in the…
Descriptors: Familiarity, Student Attitudes, Spatial Ability, Cognitive Processes
Ranalli, Jim – Computer Assisted Language Learning, 2018
Automated written corrective feedback (AWCF) has qualities that distinguish it from teacher-provided WCF and potentially undermine claims about its value for L2 student writers, including disparities in the amounts of useful information it provides across error types and the fact that inaccuracies in error-flagging must be anticipated. It remains…
Descriptors: Error Correction, Feedback (Response), Computer Assisted Instruction, Second Language Learning
Chen, Chun-Ying – Interactive Learning Environments, 2016
This study investigated the influence of cognitive support for learning computer-based tasks using animated demonstration (AD) on instructional efficiency. Cognitive support included (1) segmentation and learner control introducing interactive devices that allow content sequencing through a navigational menu, and content pacing through stop and…
Descriptors: Foreign Countries, College Freshmen, Computer Assisted Instruction, Multimedia Instruction
Segedy, James R.; Kinnebrew, John S.; Biswas, Gautam – Journal of Learning Analytics, 2015
Researchers have long recognized the potential benefits of open-ended computer- based learning environments (OELEs) to help students develop self-regulated learning (SRL) behaviours. However, measuring self-regulation in these environments is a difficult task. In this paper, we present our work in developing and evaluating "coherence…
Descriptors: Educational Environment, Computer Assisted Instruction, Independent Study, Learning Strategies
Bergman Nutley, Sissela; Soderqvist, Stina; Bryde, Sara; Thorell, Lisa B.; Humphreys, Keith; Klingberg, Torkel – Developmental Science, 2011
Fluid intelligence (Gf) predicts performance on a wide range of cognitive activities, and children with impaired Gf often experience academic difficulties. Previous attempts to improve Gf have been hampered by poor control conditions and single outcome measures. It is thus still an open question whether Gf can be improved by training. This study…
Descriptors: Intelligence, Problem Solving, Short Term Memory, Science Education
Chen, Julian ChengChiang – Research-publishing.net, 2014
English as a foreign language (EFL) learners' language use in 3-D virtual environments is a vibrant avenue that still deserves more research attention in the field of CALL. To contribute research and pedagogical implications to the current Second Life (SL) literature, this study aims to examine EFL adult learners' use of communication strategies…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, Learning Strategies
Berger, Margot – Computers & Education, 2010
I investigate how and whether a heterogeneous group of first-year university mathematics students in South Africa harness the potential power of a computer algebra system (CAS) when doing a specific mathematics task. In order to do this, I develop a framework for deconstructing a mathematics task requiring the use of CAS, into its primary…
Descriptors: Mathematics Education, Foreign Countries, Computer Literacy, Algebra
van Gog, Tamara; Rummel, Nikol – Educational Psychology Review, 2010
Example-based learning has been studied from different perspectives. Cognitive research has mainly focused on "worked" examples, which typically provide students with a written worked-out didactical solution to a problem to study. Social-cognitive research has mostly focused on "modeling" examples, which provide students the opportunity to observe…
Descriptors: Research Methodology, Experiential Learning, Cognitive Processes, Models
Mertzani, Maria – Sign Language Studies, 2011
The fact that language teaching can be operationalized through computer-assisted language learning (CALL) has directed researchers' attention to the learning task, which, in this case, is considered to be the unit that demands analysis of the communicative processes in which the learner is involved while working with CALL. Research focuses on…
Descriptors: Sign Language, Computer Assisted Instruction, Educational Technology, Teaching Assistants
Montero, Francisco; Lopez-Jaquero, Victor; Navarro, Elena; Sanchez, Enriqueta – Computers & Education, 2011
People with disabilities constitute a collective that requires continuous and customized attention, since their conditions or abilities are affected with respect to specific standards. People with "Acquired Brain Injury" (ABI), or those who have suffered brain injury at some stage after birth, belong to this collective. The treatment these people…
Descriptors: Neurological Impairments, Injuries, Brain, Disabilities
Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
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