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Takimoto, Masahiro – IAFOR Journal of Education, 2023
This study investigated the relationship between a metaphor-based approach to teaching English as a foreign language (EFL) and involvement of the brain's right hemisphere. Specifically, it examined learners' understanding of three levels of sureness associated with different expressions in English -- those that are "certain,"…
Descriptors: Brain Hemisphere Functions, Figurative Language, Teaching Methods, English (Second Language)
Naoko Taguchi – CALICO Journal, 2021
This exploratory study investigated the usability of immersive virtual reality (VR) as a way of creating a role-play task to examine pragmatic competence, specifically the ability to produce the speech act of request. The study created a closed role-play task in two versions. One was a standard computer-based version in which participants read a…
Descriptors: Pragmatics, Computer Simulation, Role Playing, Task Analysis
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Kwon, Oh-Woog; Kim, Young-Kil; Lee, Yunkeun – Research-publishing.net, 2016
This paper introduces a Dialog-Based Computer Assisted second-Language Learning (DB-CALL) system using task-oriented dialogue processing technology. The system promotes dialogue with a second-language learner for a specific task, such as purchasing tour tickets, ordering food, passing through immigration, etc. The dialog system plays a role of a…
Descriptors: Task Analysis, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Beuls, Katrien – Computer Assisted Language Learning, 2014
Construction grammar (CG) has been proposed as an adequate grammatical formalism for building intelligent language tutoring systems because it is highly compatible with the learning strategies observed in second language learning. Unfortunately, the lack of computational CG implementations has made it impossible in the past to corroborate these…
Descriptors: Error Analysis (Language), Grammar, Second Language Learning, Spanish
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Jauregi, Kristi; Canto, Silvia; de Graaff, Rick; Koenraad, Ton; Moonen, Machteld – Computer Assisted Language Learning, 2011
Within a European project on Networked Interaction in Foreign Language Acquisition and Research (NIFLAR), "Second Life" was used as a 3D virtual world in which language students can communicate synchronously with native speakers in the target language, while undertaking action together. For this context, a set of design principles for…
Descriptors: Verbal Communication, Second Language Learning, Familiarity, Interpersonal Relationship
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Blake, Robert J.; Zyzik, Eve C. – Applied Linguistics, 2003
Explores the interaction between heritage speakers and second language learners of Spanish in a synchronous computer-assisted learning environment. Students in an intermediate language course were paired with heritage speakers. Transcripts of interactions were examined for points of negotiation. (Author/VWL)
Descriptors: College Students, Computer Assisted Instruction, Heritage Education, Interaction