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Nirit Yuviler-Gavish; Omer Muati; Bar Hodya Gabbay – Interactive Learning Environments, 2024
The fourth industrial revolution and the rise of collaborative robots (cobots) in industrial assembly lines are changing the traditional role of human operators in assembly tasks from following a sequence of operations to working together with a cobot and being able to intervene at different stages of the assembly process. Hence, it is important…
Descriptors: Cognitive Processes, Cooperation, Robotics, Manufacturing
Li, Shan; Zheng, Juan; Lajoie, Susanne P. – Frontline Learning Research, 2021
Emotion variability and its relationship to performance is an underexplored area of research both inside and outside the realm of medical education. We address this gap by examining the relative importance of the frequency of emotions and emotion variability that occurred in specific phases of self-regulated learning (SRL) in predicting students'…
Descriptors: Psychological Patterns, Emotional Response, Independent Study, Medical Education
Akkuzu, Idil; Erem, Nesip Omer – International Society for Technology, Education, and Science, 2020
Re-considering 'space' has gained importance once again, especially in the context of virtual spaces that have developed in the last century. Virtual technologies aiming for a lifelike experience have tried to imitate the processes taking place in physical space and adapt them to virtual spaces. Just as in the physical world, spaces formed by…
Descriptors: Computer Simulation, Museums, Cognitive Processes, Teaching Methods
Forloines, Martha R.; Reid, Meredith A.; Thompkins, Andie M.; Robinson, Jennifer L.; Katz, Jeffrey S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
There are mixed results regarding the differentiation of neurofunctional correlates of spatial abilities. Previous studies employed complex environments or alternate memory tasks which could potentially add to inconsistencies across studies of navigation. To help elucidate the existing mixed findings, we conducted a study in a simplistic…
Descriptors: Computer Simulation, Brain Hemisphere Functions, Task Analysis, Cues
Park, Moonyoung – ReCALL, 2018
Aviation English proficiency is a core competency in the global air traffic controller profession. There is, however, growing concern about the current ineffective paper-based assessment methods and the severe lack of interactive online testing for such a critical profession, one that should be ideally assessed in an authentic task and situation…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Recall (Psychology)
King, Barbara; Smith, Carmen Petrick – International Journal of Research in Education and Science, 2018
The advent of motion-controlled technologies has unlocked new possibilities for body-based learning in the mathematics classroom. For example, mixed-reality learning environments allow students the opportunity to embody a mathematical concept while simultaneously being provided a visual interface that represents their movement. In the current…
Descriptors: Educational Environment, Blended Learning, Teaching Methods, Instructional Effectiveness
Hayashi, Yugo; Takeuchi, Yugo – International Educational Data Mining Society, 2018
This study investigated the factors underlying the estimation of learner self-confidence during explanations with a conversational agent in an online explanation task. Based on reviews of previous studies, we focused on how factors such as the learner's task activities and personal characteristics can be predictors. To examine these points, we…
Descriptors: Self Efficacy, Task Analysis, Cognitive Processes, Individual Characteristics
White, David J.; Congedo, Marco; Ciorciari, Joseph; Silberstein, Richard B. – Journal of Cognitive Neuroscience, 2012
Brain oscillatory correlates of spatial navigation were investigated using blind source separation (BSS) and standardized low resolution electromagnetic tomography (sLORETA) analyses of 62-channel EEG recordings. Twenty-five participants were instructed to navigate to distinct landmark buildings in a previously learned virtual reality town…
Descriptors: Brain Hemisphere Functions, Computer Simulation, Diagnostic Tests, Spatial Ability
Bodily, Kent D.; Daniel, Thomas A.; Sturz, Bradley R. – Learning and Motivation, 2012
Beaconing is a process in which the distance between a visual landmark and current position is reduced in order to return to a location. In contrast, dead reckoning is a process in which vestibular, kinesthetic and/or optic flow cues are utilized to update speed of movement, elapsed time of movement, and direction of movement to return to a…
Descriptors: Cues, Spatial Ability, Visual Perception, Psychomotor Skills
Michimata, Chikashi; Saneyoshi, Ayako; Okubo, Matia; Laeng, Bruno – Brain and Cognition, 2011
Participants made categorical or coordinate spatial judgments on the global or local elements of shapes. Stimuli were composed of a horizontal line and two dots. In the Categorical task, participants judged whether the line was above or below the dots. In the Coordinate task, they judged whether the line would fit between the dots. Stimuli were…
Descriptors: Visual Stimuli, Computer Simulation, Spatial Ability, Attention
Chrastil, Elizabeth R.; Warren, William H. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2013
It seems intuitively obvious that active exploration of a new environment would lead to better spatial learning than would passive visual exposure. It is unclear, however, which components of active learning contribute to spatial knowledge, and previous literature is decidedly mixed. This experiment tests the contributions of 4 components to…
Descriptors: Spatial Ability, Navigation, Video Technology, Decision Making
Chen, Julian ChengChiang – Research-publishing.net, 2014
English as a foreign language (EFL) learners' language use in 3-D virtual environments is a vibrant avenue that still deserves more research attention in the field of CALL. To contribute research and pedagogical implications to the current Second Life (SL) literature, this study aims to examine EFL adult learners' use of communication strategies…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, Learning Strategies
Schonborn, Konrad J.; Bivall, Petter; Tibell, Lena A. E. – Computers & Education, 2011
This study explores tertiary students' interaction with a haptic virtual model representing the specific binding of two biomolecules, a core concept in molecular life science education. Twenty students assigned to a "haptics" (experimental) or "no-haptics" (control) condition performed a "docking" task where users sought the most favourable…
Descriptors: Computer Simulation, Interaction, Short Term Memory, Biological Sciences
Leonhard, Tanja; Fernandez, Susana Ruiz; Ulrich, Rolf; Miller, Jeff – Journal of Experimental Psychology: Human Perception and Performance, 2011
Five psychological refractory period (PRP) experiments were conducted with an especially time-consuming first task (Experiments 1, 3, and 5: mental rotation; Experiments 2 and 4: memory scanning) and with equal emphasis on the first task and on the second (left-right tone judgment). The standard design with varying stimulus onset asynchronies…
Descriptors: Reaction Time, Spatial Ability, Task Analysis, Cognitive Processes
Heber, Ines Ann; Siebertz, Sarah; Wolter, Marc; Kuhlen, Torsten; Fimm, Bruno – Brain and Cognition, 2010
The present study investigates the influence of depth on pseudoneglect in healthy young participants (n = 18) within three-dimensional virtual space, by presenting a variation of the greyscales task and a landmark task, which were specifically matched for stimulus-response compatibility, as well as perceptual factors within and across the tasks.…
Descriptors: Brain Hemisphere Functions, Computer Simulation, Task Analysis, Visual Stimuli
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