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Lunn, Stephanie; Samary, Maíra Marques; Hambrusch, Susanne; Yadav, Aman – ACM Transactions on Computing Education, 2022
Computer science education (CSEd) is a growing interdisciplinary area that continues to gain momentum from students, researchers, and educators. Yet, there are few formal programs or degree options for students interested in pursuing graduate work in CSEd. This article explores the existing state of CSEd in the United States (U.S.) through…
Descriptors: Educational History, Computer Science Education, Interdisciplinary Approach, Futures (of Society)
Yin-Chan Liao; Jiyoung Kim; Anne T. Ottenbreit-Leftwich; Michael Karlin; Meize Guo – ACM Transactions on Computing Education, 2024
Objectives: Computer Science (CS) education has become increasingly prevalent in elementary schools because of multiple rationales, such as the importance of computational literacy and the growing demand for CS-related workforce preparation. As elementary CS standards continue to be adopted by many states, more examples and voices from the field…
Descriptors: Elementary School Teachers, Computer Science Education, Teacher Attitudes, Computer Literacy
Fronza, Ilenia; El Ioini, Nabil; Corral, Luis – ACM Transactions on Computing Education, 2017
Computational Thinking (CT) has been recognized as one of the fundamental skills that all graduates should acquire. For this reason, motivational concerns need to be addressed at an early age of a child, and reaching students who do not consider themselves candidates for science, technology, engineering, and mathematics disciplines is important as…
Descriptors: Teaching Methods, Computer Software, Thinking Skills, Computer Science Education
McGill, Tanya; Armarego, Jocelyn; Koppi, Tony – ACM Transactions on Computing Education, 2012
The teaching-research nexus concept has been extensively examined in the higher education literature, and the importance of industry linkages in information and communications technology (ICT) education has also been widely discussed. However, to date there has been little recognition of the full extent of relationships between aspects of…
Descriptors: Teacher Researchers, Information Technology, Technology Education, Industry
McGill, Monica M. – ACM Transactions on Computing Education, 2012
Digital games are marketed, mass-produced, and consumed by an increasing number of people and the game industry is only expected to grow. In response, postsecondary institutions in the UK and the U.S. have started to create game degree programs. Though curriculum theorists provide insight into the process of creating a new program, no formal…
Descriptors: Curriculum Development, Foreign Countries, Organizations (Groups), Computer Games