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Tobias Wiemer; Marius Rothe – Design and Technology Education, 2024
The use of Augmented Reality (AR) is a relatively new but significant trend in the educational landscape, including in technology education. The aim of this article is to discuss different perspectives on AR applications and describe the similarities, possibilities, and differences between them. Initial research in the field of technology…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Gibbs, William J. – Design and Technology Education, 2022
The ambiguous identity of the digital media field, the ubiquity of media, and rapid and persistent technological change and innovation pose inimitable challenges for academic programs in digital media. Digitization of media is an underlying impetus for today's rapid innovation that compels related academic programs in higher education to…
Descriptors: Design, Thinking Skills, Epistemology, Information Technology
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Østergaard, Thomas – Design and Technology Education, 2021
According to UNESCO (2012) pedagogies associated with Educations for Sustainable Development (ESD) should spur and inspire students to think critically, ask questions and reflect. The assumption is, that pedagogies are moving towards student-centred participatory learning. Still, the educator is at the core of the transition towards developing…
Descriptors: Sustainable Development, Educational Change, Teacher Attitudes, World Views
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Fleischmann, Katja; Daniel, Ryan – Design and Technology Education, 2013
Increasing complexity is one of the most pertinent issues when discussing the role and future of design, designers and their education. The evolving nature of digital media technology has resulted in a profession in a state of flux with increasingly complex communication and design problems. The ability to collaborate and interact with other…
Descriptors: Undergraduate Students, Interdisciplinary Approach, Design, Teaching Methods