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Sghari, Amira; Bouaziz, Fatma – Interactive Technology and Smart Education, 2023
Purpose: This paper aims to focus on the intention to use of the Backstage game by teachers delivering entrepreneurship course at Tunisian public universities. A research model was developed based on a literature review of the variables that would affect the intention to use this game. Design/methodology/approach: Data were collected by survey…
Descriptors: Educational Games, Game Based Learning, Intention, College Faculty
Asadi, Zoleixa; Abdekhoda, Mohammadhiwa; Nadrian, Haidar – Interactive Technology and Smart Education, 2019
Purpose: Applying cloud computing (CC) in education is a great opportunity to globalize knowledge with the minimum costs and maximum accessibility. This study aims to understand and predict teacher intention to use cloud commuting as infrastructure in Smart education. Design/methodology/approach: This was a cross-sectional study in which faculty…
Descriptors: Technology Uses in Education, Information Storage, Intention, Prediction
Hussein, Mahmood H.; Ow, Siew Hock; Ibrahim, Ishaq; Mahmoud, Moamin A. – Interactive Technology and Smart Education, 2021
Purpose: The use of learning management systems (LMSs) such as Google Classroom has increased significantly in higher education institutes during the COVID-19 pandemic. However, only a few studies have investigated instructors' continued intention to reuse LMS. The purpose of this study is to investigate the factors that influence instructors'…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Technology