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Jane Carter; Pravina Pillay; Tessa Podpadec; Jethro Gina; Nontobeko Khumalo; Ben Knight; Paul Matthews; Lindiwe Mthethwa; Karan Vickers-Hulse – Literacy, 2024
South Africa has low literacy levels and teachers face multiple challenges in their endeavours to elevate levels of literacy. This is especially prevalent in rural and township schools where teachers face the additional challenges of isolation, limited resources and access to professional development. This article reports on the findings and…
Descriptors: Foreign Countries, Rural Schools, Computer Oriented Programs, Reading Instruction
Hyeonho Yu; Hans van der Mars; Pamela Hodges Kulinna; Peter Hastie – Physical Educator, 2024
In schools, digital technology has been used to record students' motor skill performance to create records of skill execution and the tactical dimension of game performance. Informed by the Technological Pedagogical Content Knowledge framework, this study determined a physical education teacher and students' perceptions about using a motion…
Descriptors: Physical Education Teachers, Teacher Attitudes, Student Attitudes, Physical Education
Kate Tzu-Ching Chen – Contemporary Educational Technology, 2023
The present study aimed to examine the barriers faced by Taiwanese university English as a foreign language (EFL) instructors when incorporating mobile-assisted language learning (MALL) into their teaching, and to explore how these barriers are influenced by the instructors' background characteristics. To assess the variables, a survey…
Descriptors: Foreign Countries, English (Second Language), Language Teachers, Teacher Attitudes
Lara Hoareau; Youssef Tazouti – Education and Information Technologies, 2024
Although the acceptance of educational apps and their contributions to learning have been widely researched, none of these studies have examined links between teachers' acceptance of apps and their students' skills. The present study investigated this issue with respect to a new, French-language educational app for helping preschool children…
Descriptors: Educational Technology, Computer Oriented Programs, Preschool Children, Emergent Literacy
Erica Crawford – ProQuest LLC, 2024
The problem addressed through this qualitative study was that middle school teachers in a suburban public school district in the southern United States were inconsistently using Google Classroom in their classrooms. At the project site, middle school teachers were creating a blended learning environment; however, administrators expected them to…
Descriptors: Middle School Teachers, Teacher Attitudes, Virtual Classrooms, Educational Technology
Sakr, Mona; Oscar, Amanda – Early Years: An International Journal of Research and Development, 2022
There is a tension between the early years (EY) ideal of 'stretchy time' for free-flow play and discourses surrounding children's digital play, which emphasise the need for time limits. To explore this tension further, we engaged in collaborative reflective dialogue with 20 EY practitioners in a workshop exploring apps for young children. Based on…
Descriptors: Early Childhood Education, Early Childhood Teachers, Teacher Attitudes, Play
Vázquez-Cano, Esteban; Quicios-García, María-Pilar; Fombona, Javier; Rodríguez-Arce, Jorge – Education and Information Technologies, 2023
The main objective of this research is to determine the perception of teachers about the elements that increases the educational effectiveness of gamified apps in primary education. A methodology based on an importance-performance analysis was developed, using a structural equations model to calculate the degree of importance of each variable. The…
Descriptors: Instructional Design, Computer Oriented Programs, Gamification, Elementary Education
Sabeerah Abdul-Majied; Sandra Figaro-Henry – Journal of Early Childhood Research, 2024
When school closure was mandated due to COVID-19, staff at a university lab preschool in Trinidad rapidly switched to remote teaching. Although the six teachers were experienced early childhood educators, they were unfamiliar with teaching remotely using video conferencing tools and websites. Guided by a consultant and an educational technologist,…
Descriptors: Emergency Programs, Distance Education, Computer Oriented Programs, Foreign Countries
Vincent Cho; Decoteau J. Irby; Katrina Borowiec – Teachers College Record, 2024
Background/Context: In thousands of classrooms throughout the United States and internationally, behavior management apps have become an integral part of schools' discipline machineries. Such apps are designed to help teachers enforce rules, especially when it comes to rewards and punishments within school token economies. To understand how these…
Descriptors: Classroom Techniques, Student Behavior, Computer Oriented Programs, Technology Uses in Education
Eryilmaz, Selami – Turkish Online Journal of Educational Technology - TOJET, 2021
Many definitions of education have been made from past to present. The definition of education, which is generally defined as the process of creating behaviour change in the desired direction in individuals, has a history as old as human history. From another point of view, education is the sum of the process that takes the individual from birth…
Descriptors: Teacher Attitudes, Student Attitudes, Telecommunications, Handheld Devices
Hoplock, Lisa B.; Lobchuk, Michelle M.; Lemoine, Jocelyne – Education and Information Technologies, 2021
Cognitive empathy (also known as perspective-taking) is an important, teachable, skill. As part of a knowledge translation project, we identified a) interest in an evidence-based cognitive empathy mobile app and b) which faculties believe that cognitive empathy is important for their profession. Students (n = 638) and instructors/professors (n =…
Descriptors: Empathy, Perspective Taking, Skill Development, Telecommunications
Karoui, Aous; Marfisi-Schottman, Iza; George, Sébastien – Interactive Learning Environments, 2022
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers,…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Games, Evaluation
Al-Jarf, Reima – Journal of Educational Technology, 2021
The author used Periscope to broadcast live language, translation and technology lectures to her Twitter followers. The Periscope lecture analytics showed that lectures with the highest viewers, impressions and engagement were those about how to develop translation and interpreting skills and how to integrate Elluminate in teaching.…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
Diallo, Mamadou – Online Submission, 2023
Technology is gaining more and more place in our classrooms today, making its investigation more relevant than ever. Therefore, the author of this paper aimed to explore the role and impact of technology on students reading. To do so, the author has examined several aspects related to the use of technology for teaching and learning, including how…
Descriptors: Educational Technology, Technology Uses in Education, Reading Instruction, Reading Achievement
Krochinak, Sarah; Cui, Sunny; Ajayi, Babatunde; Egonu, Remare; Kim, Esther – Science Insights Education Frontiers, 2023
With the advent of smartphones, laptops, and other various portable devices, the ability to incorporate technology into the classroom has increased dramatically in the last few decades. This study evaluates the perceptions and attitudes of both students and teachers in relation to mobile apps that assist in classroom learning. The research used a…
Descriptors: Secondary School Students, Secondary School Teachers, Student Attitudes, Teacher Attitudes