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Gupta, Kriti Priya; Bhaskar, Preeti – International Journal of Learning and Change, 2023
The present study explores the role of teachers' personal dispositional factors in determining their willingness to adopt virtual reality (VR) applications in teaching. Premised in the Indian context, the study focuses on the perceptions of B-school teachers regarding the adoption of VR technology in the 'management' discipline of higher…
Descriptors: Teacher Attitudes, Computer Simulation, Foreign Countries, Digital Literacy
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Diego Vergara; Álvaro Antón-Sancho; Georgios Lampropoulos; Pablo Fernández-Arias – Education and Information Technologies, 2025
Virtual reality (VR) is an effective technology when applied to higher education. A fruitful line of research is the study of the reception of VR by the agents involved, especially professors. This provides keys to help universities and countries, especially developing ones, in the process of digital integration. In this work, a quantitative…
Descriptors: Technology Uses in Education, Artificial Intelligence, Engineering Education, Computer Simulation
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Frederik Dilling; Rebecca Schneider; Hans-Georg Weigand; Ingo Witzke – ZDM: Mathematics Education, 2024
This article presents an extension of the well-known TPACK model to describe the professional digital competencies of mathematics teachers. The extension leads to what we want to call MPC-model (Media-Pedagogy-Content) in the following. It additionally includes (1) the consideration of competencies instead of knowledge for a holistic description,…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Digital Literacy, Models
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Samuel Taggart; Stephen Roulston; Martin Brown; Enda Donlon; Pamela Cowan; Rachel Farrell; Allison Campbell – Australasian Journal of Educational Technology, 2023
This study examined the impact of a brief immersive experience with virtual reality (VR) on pre-service teachers' self-efficacy and attitudes towards technology in education. The study found that although pre-service teachers were aware of VR and augmented reality (AR) technologies, they lacked experience using them. The intervention had a…
Descriptors: Computer Simulation, Artificial Intelligence, Preservice Teachers, Self Efficacy
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Álvaro Antón-Sancho; Diego Vergara; Pablo Fernández-Arias – Smart Learning Environments, 2024
Virtual Reality (VR) is a computer-generated environment with noteworthy didactic applications in different educational levels and areas of knowledge. The study of the perceptions of the agents involved about the use of VR in lectures is a fruitful line of research because it has implications in terms of the measures to be taken to improve the…
Descriptors: Computer Simulation, College Faculty, Social Sciences, Engineering
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Irena Andersone; Guntars Bernats – NORDSCI, 2023
Music plays a very important role in student development, it can help them acquire the skills for expressing their opinion and critical assessment of the world as well as foster their self-confidence and learning motivation. It is extremely important to promote the formation of collective musical experience through a creative process that…
Descriptors: Music Education, Teacher Qualifications, Student Development, COVID-19
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Xinyi Wang; Mohd Nazri Bin Abdul Rahman; Mohd Shahril Nizam Shaharom – Cogent Education, 2024
Augmented reality (AR) technology is increasingly utilized in cognitive development and education of preschoolers. The Augmented Reality Integrated STEM Preschooler (ARISP) module combines AR technology with STEM (Science, Technology, Engineering, and Mathematics) in teaching and learning activity. This study aims to assess the impacts of the…
Descriptors: Foreign Countries, Preschool Education, STEM Education, Learning Activities