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Trinh Le Tan; Hoai Thu Thi Nguyen; Nguyen Chau Ngoc Khanh; Thanh Hien Thi Le; Uyen Truong Hoang Vo – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The study aims to analyze the elements/factors that impact students' augmented reality/virtual reality (AR/VR) adoption through their behavior in Vietnamese higher education. In particular, the research demonstrates the influences of and relationships between multiple goals, learner experience, and barriers to adopting AR/VR.…
Descriptors: Computer Simulation, Technology Uses in Education, Student Behavior, Learning Experience
Sherry Jean Wright – ProQuest LLC, 2022
The purpose of this qualitative descriptive study is to explore how community college nursing faculty with experience of virtual gaming simulation (VGS) from a community college in north central Texas describe the challenges and benefits of utilizing VGS as a teaching tool to help nursing students progress in the development of clinical judgment…
Descriptors: Computer Simulation, Computer Games, Nursing Students, Clinical Experience
Peter Onu; Anup Pradhan; Charles Mbohwa – Education and Information Technologies, 2024
Metaverse, a virtual shared space integrating augmented reality and virtual reality technologies, is often hailed as the "Internet of the future" for its potential to revolutionize online communication, collaboration, learning, and work. However, despite its promising strategic and business applications, there is a dearth of empirical…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Barriers
Michael Schwaiger; Mitja Krajncan; Matej Vukovic; Matija Jenko; Daniel Doz – Education and Information Technologies, 2024
Although many studies have investigated the possible use of virtual reality (VR), extended reality (XR), and augmented reality (AR), there is a lack of research that specifically focuses on educators' opinions and awareness about the usage of these technologies in educational settings. Therefore, the present research aimed to investigate…
Descriptors: Teacher Attitudes, Computer Simulation, Simulated Environment, Technology Uses in Education
Lynnette Marie Schreiner – ProQuest LLC, 2020
There exists a critical need to boost the overall number of baccalaureate-prepared registered nurses to accomplish goals for providing high-quality healthcare for all United States citizens (Institute of Medicine, 2011). Given the limited number of sites needed to facilitate clinical learning experiences for pre-licensure baccalaureate nursing…
Descriptors: Nursing Education, Teacher Attitudes, Teaching Methods, Clinical Experience
Justin Pulley; Dee Jepsen; Amanda Bowling; Tracy Kitchel – Journal of Agricultural Education, 2024
Agricultural Education uses a combination of classroom and laboratory instruction, experiential learning, and leadership education to prepare students for jobs in industry. With the recent promotion of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) as an option for educational programs, this technology allows teachers to…
Descriptors: Agricultural Education, Agriculture Teachers, Teaching Experience, Computer Simulation
Kaplan-Rakowski, Regina; Dhimolea, Tetyana Kucher; Khukalenko, Iuliia Sergeevna – Education and Information Technologies, 2023
Using Virtual Reality (VR) in educational contexts is becoming increasingly common. The ability of VR to provide authentic learning experiences is making it a particularly promising platform for language learning, but the research on its acceptance among language teachers is scarce. This paper reports the results obtained from a large-scale (N =…
Descriptors: Computer Simulation, Educational Technology, Language Teachers, Teacher Attitudes
Daniel Doz; Mitja Krajncan; Matija Jenko; Matej Vukovic – TechTrends: Linking Research and Practice to Improve Learning, 2024
While recent research has extensively explored the potential use of Virtual Reality (VR) in educational contexts, limited knowledge exists regarding teachers' willingness to further their understanding of VR and its applications in education. Therefore, this study aims to investigate how various demographic factors and attitudes toward VR…
Descriptors: Computer Simulation, Teacher Attitudes, Teacher Characteristics, Interests
Frederik Dilling; Rebecca Schneider; Hans-Georg Weigand; Ingo Witzke – ZDM: Mathematics Education, 2024
This article presents an extension of the well-known TPACK model to describe the professional digital competencies of mathematics teachers. The extension leads to what we want to call MPC-model (Media-Pedagogy-Content) in the following. It additionally includes (1) the consideration of competencies instead of knowledge for a holistic description,…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Digital Literacy, Models
Kun-Hung Cheng – Educational Technology Research and Development, 2024
This study aimed to establish a fully 3D modeled immersive virtual reality (IVR) system for primary school students learning about plants and evaluate teachers' perceptions of the usage of the system and pupils' flow experiences and learning attitudes. There were 5 teachers with expertise in science and IVR experience who were first interviewed to…
Descriptors: Computer Simulation, Plants (Botany), Teacher Attitudes, Student Attitudes
Lindsay Nicole Weirich – ProQuest LLC, 2024
This research study focuses on providing professional development for teachers using virtual reality in secondary social studies classrooms. Literature surrounding virtual reality for education focuses on the effects of virtual reality on student motivation and engagement. However, there are no current studies available to help instructional…
Descriptors: Social Studies, Secondary Schools, Computer Simulation, Faculty Development
Assel Sharimova; Elaine Wilson – Professional Development in Education, 2025
As a source of social capital, teachers' professional networks have been linked in the research literature with professional learning. Social media platforms have increased teachers' professional networking opportunities, suggesting more space for informal learning. Capturing the experiences of 41 school teachers in Kazakhstan using thematic…
Descriptors: Social Capital, Communities of Practice, Social Networks, Social Media
The Utilization of Virtual Learning Environment in Malaysian Non-Arabic Speaking Learners' Classroom
Kassim, Noorafini; Sahrir, Muhammad Sabri – Online Submission, 2023
This study aimed to understand the utilization of VLE in Non-Arabic Speaking Learners' classrooms from the perspective of Arabic teachers in higher education institutions. Purposive sampling was utilized to pick the research sample for this study. Then, the sample used for this study consisted of 3 Arabic language teachers. One-to-one in-depth…
Descriptors: Foreign Countries, Arabic, Language Teachers, Higher Education
Hatmanto, Endro Dwi; Pratolo, Bambang Widi; Intansari, Mariska – English Language Teaching Educational Journal, 2023
The emergence of Metaverse, a three-dimensional virtual space that enables users to interact in computer-generated environments, has opened up new possibilities for language learning and instruction. This study explored the pedagogical potential and transformative effects of incorporating Metaverse environments in English language teaching, with a…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Motivation
Kathrine Choura Branch – ProQuest LLC, 2022
Simulation has been recognized as a teaching, learning, evaluation, and research strategy based on learning theories, that has come to play a significant role in healthcare education (Beal et al., 2017; La Cerra et al., 2019). Health-related academic programs in higher education have traditionally used simulation to fill gaps in learning and…
Descriptors: Clinical Experience, Computer Simulation, Computer Software, Computer Assisted Instruction